vst3sdk
JUCE
vst3sdk | JUCE | |
---|---|---|
7 | 105 | |
1,532 | 6,116 | |
1.2% | 1.6% | |
4.3 | 9.5 | |
11 days ago | 4 days ago | |
CMake | C++ | |
GNU General Public License v3.0 or later | GNU General Public License v3.0 or later |
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
vst3sdk
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Swift Achieved Dynamic Linking Where Rust Couldn't
But you don't have only Linux, you have (and probably first) OSX and/or Windows and then Linux, and you need an API that works well in that case. Being an in-process dll/so plugin, while fraught with perils gets you to avoid other issues (state, health, restart, identity, etc.)
Also sometimes you don't have a choice, but have to make a dll, for example:
https://github.com/steinbergmedia/vst3sdk or https://ae-plugins.docsforadobe.dev/ and many others. Sometimes it's the only viable choice.
(I wish most have used grpc/flatbuffers/whatever to communicate, but then every RPC call have to be checked/retried/handled, and or shared memory well handled, with (?) locks, etc. - not a trivial thing for someone who is deeply specialized in making a very good effect/renderer/etc instead of dealing with this extra complexity on top).
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is it possible to write a DAW (digital audio workstation) or VSTs with Nim? any audio software, in general
Yeah, you can use nordaudio which wraps PortAudio which has support for every major audio back-end. As for writing a VST you may have to find a way to wrap or interface with Steinberg's SDK. MIDI support is possible by using an RtMIDI wrapper, which I haven't linked because there are a few of them out there of varying quality and I don't know which is best because I just use ALSA directly for my purposes.
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How hard is it to make a VST plugin? Whether a instrument or effect.
You can read the VST3 SDK manual for yourself here https://steinbergmedia.github.io/vst3\_doc/vstsdk/index.html and access the source here: https://github.com/steinbergmedia/vst3sdk.
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Elementary Audio: a modern platform for writing high performance audio software
You have to use the steinberger SDK to make a vst
https://github.com/steinbergmedia/vst3sdk
But audio plugins come in many formats.
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Is there a way to compile windows programs on linux?
https://github.com/steinbergmedia/vst3sdk#build-the-examples-on-linux
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Question for programmers in this group: how do you incorporate programming in music and the other way around?
You can do VST3 as GPL. They dual license it. Lots of legalese to read but definitely an option. https://github.com/steinbergmedia/vst3sdk/issues
JUCE
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3rd Edition of Programming: Principles and Practice Using C++ by Stroustrup
Personally, I started by writing externals for Pure Data, then started to contribute to the care. Later I took the same path for SuperCollider.
The more typical path, I guess, would be to start with simple audio plugins. Have a look at JUCE (https://juce.com/)!
Realtime audio programming has some rather strict requirements that you don't have in most other software. Check out this classic article: http://www.rossbencina.com/code/real-time-audio-programming-...
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Anyone know anyone that creates plugins?
Check out https://juce.com in the meantime
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Modern C++ Programming Course
You can definitely start putting C++ into your embedded projects, and get familiar with things in an environment in which you're already operating. A lot of great C++ code can be found with motivated use of, for example, the platformio tooling, such that you can see for yourself some existing C++ In Embedded scenarios.
In general, also, I have found that it is wise to learn C++ socially - i.e. participate in Open Source projects, as you learn/study/contribute/assist other C++ developers, on a semi-regular basis.
I've learned a lot about what I would call "decent C++ code" (i.e. shipping to tens of thousands, if not hundreds of thousands of customers) from such projects. I would suggest finding an open source C++ project, aligned with your interests, and study the codebase - as well as the repo history (i.e. gource) - to get a productive, relatively effortless (if the interests align) boost into the subject.
(My particular favourite project is the JUCE Audio library: https://juce.com/ .. one of many hundreds of great projects out there from which one can also glean modern C++ practices..)
- Ardour 8.0 released
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What programming languages do you recommend starting with regarding audio visual programming/audio software development?
Respect for the others here who recommend C but I think they’re possibly masochists. If anything JUCE, which uses C++ is in my opinion far more approachable.
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How have you used coding in your setup?
Here's a link to their website: https://juce.com/
- xcode or visual studio?
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Anyone here have experience writing VST audio plugins in C++, or 'wrapping'/converting a VST to an AU plug-in?
It seems like most audio plug-ins are built in C++ inside an audio coding program called JUCE, so maybe if I could open up the exisiting code inside that and then output it as an AU instead of a VST that could work.
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Common Audio Production
C++ has https://juce.com/, I think.
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Apple Logic Pro Ruleface
Open source rule https://juce.com/
What are some alternatives?
iPlug2 - C++ Audio Plug-in Framework for desktop, mobile and web
Qt - Qt Base (Core, Gui, Widgets, Network, ...)
react-juce - Write cross-platform native apps with React.js and JUCE
wasgen - Web Audio sound generator
OpenFrameworks - openFrameworks is a community-developed cross platform toolkit for creative coding in C++.
ARA_SDK - Umbrella installer for all ARA SDK submodules
imgui - Dear ImGui: Bloat-free Graphical User interface for C++ with minimal dependencies
fundsp - Library for audio processing and synthesis
audiogridder - DSP servers using general purpose computers and networks
dasp - The fundamentals for Digital Audio Signal Processing. Formerly `sample`.
Cinder - Cinder is a community-developed, free and open source library for professional-quality creative coding in C++.