vshaxe
circle
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vshaxe
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Haxe 4.2.0 released
For 5 of the targets, debugging the Haxe sources is supported with different VSCode debug adapters (well, JS just uses source maps). If your code is written in a target-agnostic way, you can even switch to a different target with better debugging support temporarily.
https://github.com/vshaxe/vshaxe/wiki/Debugging
Other than that, if really you need to debug some target-specific issue on a target without debugging support, there's usually still the option of debugging the generated code.
circle
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How difficult would it be to make a c++ compiler
Sean Baxter created a front end c++ compiler by himself, using llvm for the back end and the gcc or clang stl. I think it took him a couple of years. https://www.circle-lang.org/. Before this happened I heard a couple of different people claiming that there would never be a totally new compiler as it was too much work.
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Toward a TypeScript for C++"
The real Typescript for C++ is Circle.
https://www.circle-lang.org/
Just like Typescript to JavaScript, the syntax is an evolution of what already exists, not a completely different syntax.
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A Metaobject Protocol for C++ [pdf]
Sean Baxter's Circle [1] is arguably the spiritual successor to MOP.
[1] https://www.circle-lang.org/
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Circle Evolves C++ [video]
Context: https://github.com/seanbaxter/circle/blob/master/new-circle/...
Note that Circle is not an F/OSS compiler as someone pointed out before. This however doesn't make Circle less relevant, because it is actually a testament to show that C++ could have been much better without the claimed breakage. If Circle does provide a number of desirable features and its compiler can be built by a single person, then why shouldn't the committee do the same?
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My (Herb Sutter's) C++ Now 2023 talk is online: “A TypeScript for C++”
From all wannabe C++ replacements candidates, the only language that is really a TypeScript for C++, is Circle.
For whatever reason, Herb Sutter decided to ignore this language on the presentation.
https://www.circle-lang.org/
This is the only one with the syntax based on C++, incrementally changing the features via #pragma settings.
"Circle Fixes Defects, Makes C++ Language Safer & More Productive"
https://www.youtube.com/watch?v=x7fxeNqSK2k
"Circle Evolves C++"
https://www.youtube.com/watch?v=P1ZDOGDMNLM
- File for Divorce from LLVM
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Making C++ Safe Without Borrow Checking, Reference Counting, or Tracing GC
The second someone makes a successor language that seamlessly/directly interops with C++ _AND_ has the level of build/IDE tooling that C++/Rust have, I'm on board.
The closest thing right now is Sean Baxter's "Circle" compiler in "Carbon" mode IMO:
https://github.com/seanbaxter/circle/blob/master/new-circle/...
Unfortunately, Circle is closed-source and there's no LSP or other tooling to make the authoring experience nice.
- Circle-lang: A feasible, simple, and immediate way for C++ to break out of the rut it's been in. Surprised more people aren't talking about it.
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Recurrence-expression is a programmable superset of fold-expression
I read through the whole of https://github.com/seanbaxter/circle/blob/master/new-circle/README.md and man, I'm drooling. Awesome work, kudos.
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Dropping support for old C++ standards
Have a look at Circle from Sean Baxter [0]. It's pretty impressive.
[0]: https://github.com/seanbaxter/circle/blob/master/new-circle/...
What are some alternatives?
ldtk - Modern, lightweight and efficient 2D level editor
raspberry-pi-os - Learning operating system development using Linux kernel and Raspberry Pi
haxe-react - Haxe-React #next: preparing for 2.0.0
dts2hx - Converts TypeScript definition files (d.ts) to haxe externs (.hx) via the TypeScript compiler API
hxcpp - Runtime files for c++ backend for haxe
mdspan - Reference implementation of mdspan targeting C++23
haxe-language-server - Language Server Protocol implementation for the Haxe language
papers - ISO/IEC JTC1 SC22 WG21 paper scheduling and management
flixel - Free, cross-platform 2D game engine powered by Haxe and OpenFL
CppCoreGuidelines - The C++ Core Guidelines are a set of tried-and-true guidelines, rules, and best practices about coding in C++
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