schemats
Phaser
schemats | Phaser | |
---|---|---|
3 | 182 | |
220 | 35,792 | |
0.0% | - | |
0.0 | 9.6 | |
over 1 year ago | 4 months ago | |
TypeScript | JavaScript | |
MIT License | MIT License |
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
schemats
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Kysely: TypeScript SQL Query Builder
This is really cool, will look into using it in future projects!
I also made a tool (https://github.com/vramework/schemats) that generates the types directly from the db, which means whenever you do a DB migration your database types automatically update. Was forked from the original schemats library a couple years ago.
I also created a lightweight library ontop of pg that is less of a query builder and more of a typed CRUD + SQL for non trivial queries (https://github.com/vramework/postgres-typed). Most queries I deal with in a day to day is usually crud so I find it a little easier, but it's much less powerful then Kysely! I fall more into the camp of writing complex queries in SQL with small helpers and writing simple ones with util functions and typescript
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Ask HN: Who Wants to Collaborate?
I'm working on a few projects, from one/two days to platforms.
The first is OS and is a simple nodeJS environment to deploy applications via lambda and express quickly. Sort of like nestJS except less decorators and more functional (https://vramework.io/). I already know of a few other colleagues that rolled their own propriety versions of this to support enterprise and cloud deployments so decided to OS it.
The other OS project is a strongly typed postgres/mysql driver. The idea is to generate typescript definitions directly from postgres (https://github.com/vramework/schemats) and then have a think layer ontop of pg-node that gives you strongly typed queries (https://github.com/vramework/postgres-typed).
An open-source project I spent a few years on the core team is https://deepstream.io/, a realtime-server that allows you to mix and match multiple streaming protocols (mqtt/websocket/others) and allow those clients to talk to each other using pub-sub and records. I'm not longer working for it but wanted to give it a shout out!
On a non OS project, I have been working on an immersive audio platform for a while now. The main goal is to allow users to pick and choose how audio books progress, and also have a live session mode which allows users to record their pulse / answer questions and a few other metrics and associate it with sentences. I pretty much built and deployed all of it but require some advice/brainstorming on how to proceed now. I built it to satisfy an itch when I was practicing shamanism during the first lockdown when I was in-between contracts / taking time off.
I also want to build a simple web-pages strategy game based around eco-education, but don't have the bandwidth . If anyone is interested in mixing together gamification and eco-village building might be a fun conversion to bounce ideas!
All the OS projects above were used to support my personal/a couple professional projects over the last few years.
Email in profile
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Ask HN: Freelancer? Seeking freelancer? (October 2021)
- Elderly care / Matching platforms (marta.de)
Recently (2021) have spent my time between my own product enjamon.com (almost at launch stage), working part-time for marta.de where I built their backend office, matching algorithm and two client facing apps (as the sole developer + intern) and some open-source projects around deployment strategies and postgres/typescript node interfaces (https://github.com/vramework/schemats).
Currently looking for a job where I can work part-time (20 hours a week) or for on-demand tasks (like optimising APIs, CI pipelines, AWS infrastructure).
Contact: [email protected]
Phaser
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Simple React Game Tutorial
Just use an actual game framework https://phaser.io/
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Not only Unity...
Phaser (MIT/JS) https://github.com/photonstorm/phaser
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Thirteen Potions Build Log
I used the Phaser framework to build the game! I didn't pick it for any particular reason, I just saw that they were offering prizes at the end of the game jam so I thought it'd be a good choice. In hindsight, once again, I should have read the fine print and realized that Phaser is very large for this kind of game jam, but MOVING ON.
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Alternative Game Engines for Marooned Unity Developers
Phaser: I've actually used this engine before! It's pretty decent if you're just making small browser games and really easy to use. I taught a programming class to kids aged 10-15 and we used this for a couple of projects. They had no problem making some decent games with it. MIT Licensed and would definitely recommend giving it a go if you want to make something that has the same sort of style as older browser flash games we all used to play on Miniclip and other similar sites.
- FLaNK Stack Weekly 18 September 2023
- Phaser: A fast, fun and free open source HTML5 game framework
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Consider web technologies for game development
https://phaser.io/ is a great framework to get started with
- Bitty Engine: A tiny powerful game engine
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Building a Mobile Game with Phaser and Ionic Vue: Part One
I love playing video games, especially console and mobile games. I learned about Phaser (an open source framework for building games with JavaScript) last year and have wanted to try out game development using the skills I already have as a web developer.
What are some alternatives?
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