voxelmetaverse
pcopy
voxelmetaverse | pcopy | |
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3 | 17 | |
80 | 304 | |
- | - | |
1.8 | 2.6 | |
over 3 years ago | about 1 year ago | |
JavaScript | Go | |
MIT License | Apache License 2.0 |
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Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
voxelmetaverse
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No, the Metaverse Is Not Bullshit
Minecraft may actually be closer to the metaverse than commonly believed:
Since the introduction of BungeeCord in 2012 (and then Waterfall and Paracord), it has become increasingly popular to link together multiple servers to act as a gateway to different virtual worlds on different servers. Most of the top popular "servers" are in actuality multiple servers joined together, somewhat decentralized, though still centrally managed.
Even before Bungee, the reign of Bukkit (2010-2014) introduced a plugin API system allowing for managing multiple worlds. To this day the "Multiverse" plugin remains among the top plugins. The multiverse, not the metaverse, but a related concept.
It wouldn't be too far of a leap to link together unrelated Minecraft servers.
Regarding "you can certainly not expand the protocol -southerntofu" - the Minecraft protocol is commonly expanded by modders. In fact, it is specifically designed to be expanded, since the introduction of Plugin Channels in Minecraft 1.1: https://wiki.vg/Plugin_channels. Forge modders frequently enhance the protocol to support new functionality far beyond what was possible in the original game.
"new media forms and new mediums of access (web, mobile, PCs, AR, etc.)" vs "you can only run Minecraft where Microsoft distributes it (unless you crack/RE it)" - granted, but there are multiple unofficial efforts to develop new ways to access Minecraft servers, including through the web. My humble attempt at building such a client: https://github.com/voxel/voxelmetaverse
Not coincidentally, I called it "Voxel Metaverse", thinking along the same lines as you were, and had high aspirations. It did not pan out, though we had some cool features including connecting to Minecraft servers, embedding web page content in a 3D space (including interactivity with voxel-webview, still working in the demo: https://voxel.github.io/voxelmetaverse/) and I wrote a retrospective about its successes and failures earlier this year: https://medium.com/@deathcap1/6-years-after-6-months-of-voxe... but it showed a lot of promise in what could be done to build a decentralized distributed malleable virtual world. Voxels are particularly attractive in my opinion due to the ease of content creation.
Other more recent efforts to build web-based Minecraft clients include https://github.com/PrismarineJS/prismarine-web-client and https://www.spigotmc.org/resources/websandboxmc.39415/, both are currently quite limited, but its only a matter of time/effort to complete the implementation and not a fundamental technology limitation. There are dozens of unofficial Minecraft-compatible clients, in various degrees of completeness: https://wiki.vg/Client_List
Vivecraft started in 2013 to allow a VR experience in Minecraft, and there is now an official Minecraft VR port though Vivecraft still has its fans. There's official mobile and console clients (Bedrock Edition), and although not officially interoperable with PC servers, there are also 3rd party solutions to bridge the two, including Dragonet DragonProxy and GeyserMC.
Will Minecraft blaze the way forward into what becomes The Metaverse? Honestly, maybe not. Mojang may not see the same potential in Minecraft as I do, but I feel the modding community is onto something developing projects on the edges of a hypothetical Minecraft Metaverse. If it isn't Minecraft itself, I am convinced a similar game will play a fundamental role in the development of what we come to know as the metaverse.
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Ask HN: Show me your Half Baked project
Voxelmetaverse, a voxel game platform based on voxel.js
Live demo: http://voxel.github.io/voxelmetaverse/
Source code: https://github.com/voxel/voxelmetaverse
I had big ideas for it but didn't get too far, after several years of working on it. Just published a retrospective today: https://medium.com/@deathcap1/6-years-after-6-months-of-voxe... - it could be developed much, much further.
pcopy
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File share via HTTP link?
nopaste/pcopy, that you can selfhost. Just a single binary file.
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Self Hosted Pastebin Website
Heyy I made a thing like that. https://github.com/binwiederhier/pcopy
- Show HN: A tool to send push notifications to your phone, written in Go
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Show me your REST APIs 😊
And another one here:https://github.com/binwiederhier/pcopy (same, see server.go)
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Looking for Docker based Self Hosted Pastebin
I host a version of it on https://nopaste.net
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Question about bytes and ioutil.ReadAll
re 1: as fellow gopher has said, `io.CopyN` is your friend, though I have recently implemented a similar thing that may be interesting to you. I implemented a `Peak()` method that will read up to N bytes and return a reader that can be read as if it's the original reader, but you'll be able to get the `PeakedBytes` from it too: https://github.com/binwiederhier/pcopy/blob/master/util/peak.go
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Transfer.sh – Easy file sharing from the command line
Since we're listing alternatives, here's the one I made: https://nopaste.net -- It's open source and available on https://github.com/binwiederhier/pcopy
curl usage is available via: "curl nopaste.net".
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I made a temporary file host, nopaste and clipboard across machines. It can be used from the Web UI, via a CLI or without a client by using curl. It's open source, and I host a demo on https://nopaste.net
I have an issue on github (https://github.com/binwiederhier/pcopy/issues/20) to "modernize" the JS code a little, i.e. use "class"es, modules, strict mode, consts, exports, ...
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Any way of reducing the verbosity at the web development with Go?
If you want to see them implemented, see https://github.com/binwiederhier/pcopy/blob/284b6502fa736951b4ace0dfc62152ff707639ae/server.go
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pcopy: secure copy/paste across machines, with a web UI
Source is here: https://github.com/binwiederhier/pcopy
What are some alternatives?
ht - Friendly and fast tool for sending HTTP requests
meross-local-mqtt - A pyscript-based management of Meross devices connected to a local MQTT broker
prismarine-web-client - Minecraft web client running in your browser [UnavailableForLegalReasons - Repository access blocked]
pastefy - Pastefy is an Open Source self-hostable Pastebin.
voxel-editor - A voxel editor in the browser.
tinyjam - A radically simple, zero-configuration static site generator in JavaScript
morphy - A simple static site generator
ffsend - :mailbox_with_mail: Easily and securely share files from the command line. A fully featured Firefox Send client.
pastty - Copy and paste across devices
wcp
AI-basketball-analysis - :basketball::robot::basketball: AI web app and API to analyze basketball shots and shooting pose.
godbledger - Accounting Software with GRPC endpoints and SQL Backends