voxel-planets
Generation of planets with dynamic terrain (by josebasierra)
vektor-voxels
A work-in-progress cubic voxel framework for the Unity game engine. (by VektorKnight)
voxel-planets | vektor-voxels | |
---|---|---|
2 | 1 | |
94 | 15 | |
- | - | |
0.0 | 0.0 | |
over 2 years ago | almost 2 years ago | |
C# | C# | |
MIT License | MIT License |
The number of mentions indicates the total number of mentions that we've tracked plus the number of user suggested alternatives.
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
voxel-planets
Posts with mentions or reviews of voxel-planets.
We have used some of these posts to build our list of alternatives
and similar projects. The last one was on 2022-06-05.
- Need help with voxel octrees in Unity
-
Planets with dynamic terrain (source code + blog explaining concepts/ideas)
Source code: https://github.com/josebasierra/voxel-planets
vektor-voxels
Posts with mentions or reviews of vektor-voxels.
We have used some of these posts to build our list of alternatives
and similar projects. The last one was on 2021-09-16.
What are some alternatives?
When comparing voxel-planets and vektor-voxels you can also consider the following projects:
ecs - Elastic Common Schema
InjectFix - InjectFix is a hot-fix solution library for Unity
ecs - LeoECS is a fast Entity Component System (ECS) Framework powered by C# with optional integration to Unity
Marching-Cubes-Terrain - Marching Cubes terrain implementation in Unity using the Job System and the Burst compiler
lodtree - A simple rust library to help create octrees and quadtrees for chunked level of detail
Harmony - A library for patching, replacing and decorating .NET and Mono methods during runtime
Svelto.ECS - Svelto ECS C# Entity Component System
Entitas - Entitas is a super fast Entity Component System (ECS) Framework specifically made for C# and Unity