voxel-planets VS vektor-voxels

Compare voxel-planets vs vektor-voxels and see what are their differences.

voxel-planets

Generation of planets with dynamic terrain (by josebasierra)

vektor-voxels

A work-in-progress cubic voxel framework for the Unity game engine. (by VektorKnight)
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voxel-planets vektor-voxels
2 1
94 15
- -
0.0 0.0
over 2 years ago almost 2 years ago
C# C#
MIT License MIT License
The number of mentions indicates the total number of mentions that we've tracked plus the number of user suggested alternatives.
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.

voxel-planets

Posts with mentions or reviews of voxel-planets. We have used some of these posts to build our list of alternatives and similar projects. The last one was on 2022-06-05.

vektor-voxels

Posts with mentions or reviews of vektor-voxels. We have used some of these posts to build our list of alternatives and similar projects. The last one was on 2021-09-16.

What are some alternatives?

When comparing voxel-planets and vektor-voxels you can also consider the following projects:

ecs - Elastic Common Schema

InjectFix - InjectFix is a hot-fix solution library for Unity

ecs - LeoECS is a fast Entity Component System (ECS) Framework powered by C# with optional integration to Unity

Marching-Cubes-Terrain - Marching Cubes terrain implementation in Unity using the Job System and the Burst compiler

lodtree - A simple rust library to help create octrees and quadtrees for chunked level of detail

Harmony - A library for patching, replacing and decorating .NET and Mono methods during runtime

Svelto.ECS - Svelto ECS C# Entity Component System

Entitas - Entitas is a super fast Entity Component System (ECS) Framework specifically made for C# and Unity