vitaQuake VS SP-Mod-Source-Code

Compare vitaQuake vs SP-Mod-Source-Code and see what are their differences.

vitaQuake

Port of Quake for Playstation Vita (by Rinnegatamante)

SP-Mod-Source-Code

An Elite Force SP-Mod Source mirror as a common point of reference for adding Entities needed for SP-Map refitting. (by UberGames)
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vitaQuake SP-Mod-Source-Code
4 1
121 7
- -
1.8 0.0
about 3 years ago over 12 years ago
C C++
GNU General Public License v3.0 only -
The number of mentions indicates the total number of mentions that we've tracked plus the number of user suggested alternatives.
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.

vitaQuake

Posts with mentions or reviews of vitaQuake. We have used some of these posts to build our list of alternatives and similar projects. The last one was on 2021-07-07.

SP-Mod-Source-Code

Posts with mentions or reviews of SP-Mod-Source-Code. We have used some of these posts to build our list of alternatives and similar projects. The last one was on 2021-07-07.

What are some alternatives?

When comparing vitaQuake and SP-Mod-Source-Code you can also consider the following projects:

ironwail - High-performance QuakeSpasm fork

vkQuake2 - id Software's Quake 2 v3.21 with mission packs and Vulkan support (Windows, Linux, macOS, FreeBSD, Raspberry Pi 4)

vkQuake - Vulkan Quake port based on QuakeSpasm

Pigs-In-A-Blanket - A Piglet/ShaccCg Wrapper Library for OpenGL ES 2.0 Support on the Vita

masseffect-vita - Loader of the Mass Effect Infiltrator mobile game that allows to run it on PSVita.

q3lite - Q3lite, an OpenGL ES port of Quake III Arena for embedded Linux systems.