vitaQuake
Port of Quake for Playstation Vita (by Rinnegatamante)
SP-Mod-Source-Code
An Elite Force SP-Mod Source mirror as a common point of reference for adding Entities needed for SP-Map refitting. (by UberGames)
vitaQuake | SP-Mod-Source-Code | |
---|---|---|
4 | 1 | |
121 | 7 | |
- | - | |
1.8 | 0.0 | |
about 3 years ago | over 12 years ago | |
C | C++ | |
GNU General Public License v3.0 only | - |
The number of mentions indicates the total number of mentions that we've tracked plus the number of user suggested alternatives.
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
vitaQuake
Posts with mentions or reviews of vitaQuake.
We have used some of these posts to build our list of alternatives
and similar projects. The last one was on 2021-07-07.
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VitaQuake on VitaTV
Anyone here tried VitaQuake? The read me says you can run it 1920x1080 on VitaTV if you have Sharpscale. I can’t get it to run in that resolution. Anyone know how to fix that resolution? https://github.com/Rinnegatamante/vitaQuake
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PLEASE HELP ME. I downloaded vita quake and done, then I try to download fortress (tf quake mod) and I understood how to connect them but fortress can’t be opened. Please if someone know to fix please comment this!
According to the developer page, VitaQuake uses the ProQuake network model which is an extension of NetQuake.
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Imagine playing quake enhanced on steam deck
don't forget Vita too, but with ports. i find it difficult to play FPS on controller lol.
- [RELEASE] vitaVoyager v.0.8 - Port of Star Trek Voyager: Elite Force Holomatch (Multitexturing + perf boost + dynamic lights fix)
SP-Mod-Source-Code
Posts with mentions or reviews of SP-Mod-Source-Code.
We have used some of these posts to build our list of alternatives
and similar projects. The last one was on 2021-07-07.
-
[RELEASE] vitaVoyager v.0.8 - Port of Star Trek Voyager: Elite Force Holomatch (Multitexturing + perf boost + dynamic lights fix)
Then what is https://github.com/UberGames/SP-Mod-Source-Code
What are some alternatives?
When comparing vitaQuake and SP-Mod-Source-Code you can also consider the following projects:
ironwail - High-performance QuakeSpasm fork
vkQuake2 - id Software's Quake 2 v3.21 with mission packs and Vulkan support (Windows, Linux, macOS, FreeBSD, Raspberry Pi 4)
vkQuake - Vulkan Quake port based on QuakeSpasm
Pigs-In-A-Blanket - A Piglet/ShaccCg Wrapper Library for OpenGL ES 2.0 Support on the Vita
masseffect-vita - Loader of the Mass Effect Infiltrator mobile game that allows to run it on PSVita.
q3lite - Q3lite, an OpenGL ES port of Quake III Arena for embedded Linux systems.