visual-editor
Flutter
visual-editor | Flutter | |
---|---|---|
10 | 1,203 | |
268 | 161,934 | |
- | 0.5% | |
4.0 | 10.0 | |
7 days ago | 4 days ago | |
Dart | Dart | |
MIT License | BSD 3-clause "New" or "Revised" License |
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
visual-editor
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I believe you'll find this presentation as great food for thought. I'm presenting the various challenges of designing the state store for a rich text library in Flutter. The public API of the library imposes quite some serious limitations which were quite challenging to bypass.
A few words about Visual Editor. This editor is built around the powerful Quilljs Delta document format originally developed by QuillJs. Delta documents can be easily converted to JSON, the encoding is easy to read and modify and offers many extensibility options.
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Rich Text Editor with support for \t tabs
There's a fork of flutter_quill called visual-editor. It switches to the next widget in the focus sequence, which is one way to properly handle the key.
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Suitable Rust GUI Library for Code Editor?
Flutter also isn't great for text editors, but there are a few implementations like visual-editor for formatted text that's acceptable. Also, the xterm package is pretty amazing from its capabilities (even runs full vim!).
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flutter_eval v0.5: Web support, EvalPad, tear-offs, and a tale of 8,000 icons
There's visual-editor, but that one has a different focus than a programming editor.
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I've migrated a text editor library (13K LOC) from no state management (spaghetti code) to state management. I'm sharing here my experience and a breakdown of the architectural decisions that I took (long read)
Two months ago I decided to fork the Quill rich text editor because the architecture is extremely difficult to follow. Since I desperately need for my own project, a strong rich text editor that can be easily extended with more features I took the decision to byte the bullet and refactor Quill from the ground up. There are numerous extremely good features in Quill yet the overall architecture was a total train wreck. In this article I'll be explaining in detail what were the issues and how I attempted to improve them. You can find the source code at Visual Editor Github. I've documented the entire process and I'll be releasing deep dive Flutter architecture episodes at Visual Coding YouTube. Enough shameless plugs, let's get going.
- Proiecte open source romanesti?
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The best spaced-repetition platform that is seamlessly integrated with Youtube
You are right, we have programmed the app with Flutter and are very happy with the framework. Two years ago, when we started, many libraries were still missing in the community, especially the text editors were problematic. That's why I contributed a lot to the community to improve the status. At the moment I am very excited about the libraries SuperEditor and VisualEditor. Otherwise, the tooling with Flutter is excellent and it's a lot of fun to program with it. We programmed the server with NestJS, use a PostgreSQL database and GraphQL as the query language.
- I've decided to fork Flutter Quill Rich text editor and to do a general cleanup, add docs, tests and new features. During the refactoring I'll be recording YouTube episodes about code quality and software architecture in Flutter
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I've decided to fork Flutter Quill Rich text editor and do a general cleanup, add docs, tests and new features. During the refactoring I'll be recording YouTube episodes about code quality and software architecture in Flutter
Visual Editor Gihub Repo - Freshly forked, already many changes, to be published in pub dev.
Flutter
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Show HN: Shorebird 1.0, Flutter Code Push
[3]: https://github.com/flutter/flutter/tree/master/packages/flut...
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3D and 2D: Testing out my cross-platform graphics engine
Thanks - that link does not appear to be open access, anyways I don't think I've seen it. I'm familiar with Flutter at a high-level (Kevin Moore gave a great talk on it at Wasm I/O), and I think other than requiring users to work in Dart, it is probably one of the most powerful ways to do cross-platform UI today.
Worth noting that their original GPU backend was Skia, and now they are retooling around Flutter GPU (Impeller)[0], which is kind of designed similarly as an abstract rendering interface over platform-specific GPU APIs.
[0]https://github.com/flutter/flutter/wiki/Flutter-GPU
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Python dev considering Electron vs. Kivy for desktop app UI
If you are considering Electron/React then I would suggest adding Flutter to your list of technologies to consider. It uses Dart (a language similar to C#) and has a lot going for it… relatively quick to get up to speed with, fantastic developer experience (e.g., hot reload, great IDE support, good development tools) and very strong cross-platform support: it generates native iOS, Android, MacOS, Windows and Linux executables. Check it out: https://flutter.dev/
- Lançamento do App Edudu
- Android 12+: Changing wallpaper or dark theme breaks Flutter and Jetpack Apps
- Android 12: Changing wallpaper or dark theme breaks Flutter and Jetpack Compose
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React Native and Flutter: A Developer's Dilemma
You can find the React Native documentation here and Flutter Documentation here.
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Ente: Open-Source, E2E Encrypted, Google Photos Alternative
[1]https://github.com/flutter/flutter/issues/55092#issuecomment...
- Reusing state logic is either too verbose or too difficult #51752
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React Labs: What We've Been Working On – February 2024 – React Compiler
> There is actually a great issue thread on the Flutter GitHub that explains exactly why other solutions do not work correctly when compared to hooks [0]
Interesting. I assume you are referring to this comment in particular -> https://github.com/flutter/flutter/issues/51752#issuecomment... ?
What are some alternatives?
super_editor - A Flutter toolkit for building document editors and readers
Introducing .NET Multi-platform App UI (MAUI) - .NET MAUI is the .NET Multi-platform App UI, a framework for building native device applications spanning mobile, tablet, and desktop.
flutter-quill - Rich text editor for Flutter
flet - Flet enables developers to easily build realtime web, mobile and desktop apps in Python. No frontend experience required.
xterm.dart - 💻 xterm.dart is a fast and fully-featured terminal emulator for Flutter, with support for mobile and desktop platforms.
WPF - WPF is a .NET Core UI framework for building Windows desktop applications.
Nest - A progressive Node.js framework for building efficient, scalable, and enterprise-grade server-side applications with TypeScript/JavaScript 🚀
Uno Platform - Build Mobile, Desktop and WebAssembly apps with C# and XAML. Today. Open source and professionally supported.
logmasker
kivy - Open source UI framework written in Python, running on Windows, Linux, macOS, Android and iOS
PostgreSQL - Mirror of the official PostgreSQL GIT repository. Note that this is just a *mirror* - we don't work with pull requests on github. To contribute, please see https://wiki.postgresql.org/wiki/Submitting_a_Patch
Quasar Framework - Quasar Framework - Build high-performance VueJS user interfaces in record time