vim-mundo
wasm-bindgen
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vim-mundo | wasm-bindgen | |
---|---|---|
12 | 44 | |
778 | 7,270 | |
- | 1.7% | |
2.3 | 9.2 | |
about 1 month ago | 6 days ago | |
Vim Script | Rust | |
GNU General Public License v3.0 only | Apache License 2.0 |
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
vim-mundo
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Is there a way to record and view all commands used on the file?
there's also telescope-undo and vim-mundo
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Recommended minimal set of plugins for a great experience
I don't always need it, but when I do I find vim-mundo incredibly helpful. Understanding the vim undotree is hard without a visualization and mundo's ability to search my undo chunks makes it easy to revive some previous change that wasn't committed to version control.
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Undo tree?
Still using mundo here (https://github.com/simnalamburt/vim-mundo)
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How to navigate back and forth through last edits?
You mean undo/redo? that's u and . To view undos visually you can use a plugin like [vim-mundo](https://github.com/simnalamburt/vim-mundo
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Take More Screenshots
I'm glad you found something that works for you, and I don't mean to dissuade you even if I could, but to me that feels like an antipattern if you only use it for typed text.
Consider that with a text editor like Vim, for example, you can "time travel" [0] through your file's edits, or even have undo branches/trees [1][2] available per file. That saves you the trouble of having to transcribe text from screenshots, and also barely uses any storage space.
Plain text is also highly more portable and more likely to be recoverable in case of drive failure or file corruption.
Additionally, or alternatively, you could try any sort of manual versioning system or background automatic backup solution that keeps versions of files as you work on them.
[0]: https://vimtricks.com/p/vimtrick-time-travel-in-vim/
[1]: https://neovim.io/doc/user/undo.html#undo-tree
[2]: https://github.com/simnalamburt/vim-mundo
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What are your must-have vim/nvim extensions?
mundo undo tree
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Time traveling with Vim
It's not just minutes either, you can do seconds with s, hours with h, days with d and get this - "writes" with w. You can also just simply go back to an arbitrary n number of buffer states before; but just like writes, that's hard to keep track of mentally and instead you should probably use a proper plugin for that.
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What do you prefer for NOTE TAKING or similar purposes?
I used to use Typora before I got into Neovim and realised that it wasn't free software either. Now I'm quite satisfied with my current setup, which uses: - aerial.nvim for header outline and navigation - run-code.nvim for running code blocks - vim-mundo for persistent undo history traversal (like Mac's time machine) - Prettier for auto-formatting Markdown as well as code blocks to their respective languages
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Piece of mind for a reddit noob.
Using a plugin like undotree (or Gundo, or Mundo) to visualize the edit history is by far the most practical solution to OP's problem, and I'm shocked you're the only person to suggest it.
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Why is it so hard to see code from 5 minutes ago?
There's a fork called mundo which has an inline diff mode that I'm a big fan of ā https://github.com/simnalamburt/vim-mundo
wasm-bindgen
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If the native speed DOM/Web API for Rust becomes a reality, would you be willing to build your web apps with Rust and HTML/CSS?
Another strange issue could be seen in the strict class heritage organized definition of the DOM, which can not be handled very well by rust because of a still unsolved bindgen issue (#210).
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Rust + WASM + Typescript [+ React]
For a much simpler but less flexible approach there's wasm-pack for creating JS packages from Rust, and wasm-bindgen for easy interop. Both have very good documentation.
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We Just Released our Rust WebTransport Teleconferencing System - Here are Some Lessons Learned
We encountered quite a few hurdles on our journey. For one, we had to build our own yew-webtransport and yew-websocket integration from scratch by adding WebTransport definitions to wasm-bindgen (pull request link). We also had to add WebTransport support to the h3 crate (pull request link). co-created by @ten3roberts
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Looking to create a backend service for a website in Rust and Iām wondering on how to best do it
Go with your WebAssembly module idea. Since it sounds like your chess engine does not draw a UI, it shouldn't be too difficult. wasm-bindgen will be your best friend.
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Ask HN: How can a BE/infra developer handle the FE side of personal projects?
I've never tried it, but apparently some bindings exist, e.g. https://github.com/rustwasm/wasm-bindgen
So you can either try manipulating the DOM w/ some bindings or draw to canvas.
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I'm trying to compile my rust code to wasm but wasm_bindgen says the trait bound `(Vec<i32>, Vec<i32>): IntoWasmAbi` is not satisfied.
Google also brings up this GitHub issue.
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Deno Fresh WASM: Code Modules in Rust
If you want to learn more on wasm-pack, there is a wasm-pack book as well as some fairly detailed wasm-bindgen docs. There are a few resources for learning Rust itself in the December newsletter. Finally, please get in touch if you would like to see more content on Deno and Fresh. I hope you found the content useful and am keen to hear about possible improvements.
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Swift Achieved Dynamic Linking Where Rust Couldn't
Love the article.
In my mind I see the problem of dynamic linking in rust to have a bunch of overlap with the "I want this rust library to be exposed in my higher level GC'd language with minimal safety/handwritten bindings" problem.
My hunch is that the lack of expressiveness of the C ABI is holding back both. the thing I'd love to see some sort of "higher level than the C ABI" come out. And something like `wasm-bindgen`[0] to exist for more languages.
Here's a link to the rust "interopable_api" proposal! I don't understand all the implications, but it seems to be in the right direction https://github.com/rust-lang/rust/pull/105586
[0]https://rustwasm.github.io/docs/wasm-bindgen/
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The Next Browser Language
Rust has https://github.com/rustwasm/wasm-bindgen and https://crates.io/crates/sledgehammer, the latter of which batches together JS calls to reduce the FFI cost. https://dioxuslabs.com/ uses these to great effect.
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1Password releases Typeshare, the "ultimate tool for synchronizing your type definitions between Rust and other languages for seamless FFI"
This seems like it could be super useful for integrating with wasm-bindgen and TypeScript. Last I checked, the types generated by wasm-bindgen left a lot to be desired (no disrespect intended, wasm-bindgen is an awesome project). A few years ago, I contributed the skip_typescript attribute to wasm_bindgen that allowed you to override the type generation by hand-writing your own types (using a custom typescript section), but I wonder if this could simply generate higher quality types without the manual intervention.
What are some alternatives?
undotree - The undo history visualizer for VIM
wasm-pack - š¦āØ your favorite rust -> wasm workflow tool!
undo-tree
react-three-fiber - šØš A React renderer for Three.js
gundo.vim - A git mirror of gundo.vim
wasmer - š The leading Wasm Runtime supporting WASIX, WASI and Emscripten
gruvbox - Retro groove color scheme for Vim - community maintained edition
wasmtime - A fast and secure runtime for WebAssembly
riscv-v-spec - Working draft of the proposed RISC-V V vector extension
trunk - Build, bundle & ship your Rust WASM application to the web.
StyleCopAnalyzers - An implementation of StyleCop rules using the .NET Compiler Platform
wasi-libc - WASI libc implementation for WebAssembly