towerDefense
kons-9
towerDefense | kons-9 | |
---|---|---|
1 | 50 | |
22 | 550 | |
- | - | |
2.9 | 7.9 | |
7 months ago | 6 months ago | |
JavaScript | Common Lisp | |
MIT License | MIT License |
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towerDefense
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Ask HN: Show me your half baked project
https://github.com/victorqribeiro/towerDefense
I quit my job at the bank after a bad experience. With no source of income I started to develop this game. After 3 days in, I thought to myself "who am I kidding? I won't be able to sell this and make money" so I went job hunting and found the job I work today (3 years in).
Although it looks like it only have one level, it doesn't. I wrote a level generator for it.
I did spend a lot of time working on things that don't matter, for instance screen orientation. My goal was to have one game that i could sell in any platform, mobile or desktop.
Maybe I'll finish it someday.
kons-9
- OpenSCAD Survey - what programming language do you want to be added to app?
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Lindenmayer Systems
Very cool. I must check this out.
I implemented some L-system features in my 3D Common Lisp system: https://github.com/kaveh808/kons-9
- Ask HN: Show me your half baked project
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Profound Beliefs
In some small way I am revisiting the idea with https://github.com/kaveh808/kons-9
We'll see what comes of it.
- Kons-9: Common Lisp 3D Graphics Project
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Symbolics Lisp Machines Graphics Demo (1990)
I began my 3D graphics development on a Symbolics workstation at the MIT Media Lab in the mid-80's. This was before the S-Graphics suite was released. [0]
The outstanding feature of the S-Graphics suite was the polygonal modeler which used a winged-edge structure that was far ahead of its time. It survives conceptually in the Wings3D system, which is a quite faithful copy of that modeler.
And of course you got the extensibility that came with the graphics system being built on Lisp.
But Symbolics was never, as far as I saw, a serious or popular contender in 3D production. Not only was the system expensive, but the hardware could not keep up with SGI's graphics abilities. Furthermore, the mass of CG developers at the time came from a C/Unix background, and rendering especially was so speed critical that C (and Fortran) resulted in faster systems.
Almost 40 years later, I have returned to the idea of developing a 3D system in Common Lisp [1]. We shall see where it leads.
[0] https://medium.com/@kaveh808/late-night-lisp-machine-hacking...
[1] https://github.com/kaveh808/kons-9
- Ask HN: Resources for Older Developers?
- Ask HN: What Are You Working On? (May 2023)
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A good codebase to study as a beginner
If you are interested in 3D graphics, I have tried to keep my code simple and comprehensible: https://github.com/kaveh808/kons-9
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Coding alone vs coding in a team
As a solo developer of my 3D system, my main focus has been to keep the enthusiasm and momentum going and to enjoy the development process, rather than worrying about how the code might not be optimal in various regards.
What are some alternatives?
FXcursion - Guitar processor prototype
clog - CLOG - The Common Lisp Omnificent GUI
broca - A ChatGPT powered dictionary / vocabulary book app
quicklisp-projects - Metadata for projects tracked by Quicklisp.
ngs - Next Generation Shell (NGS)
McCLIM - An implementation of the Common Lisp Interface Manager, version II
comment-castles - Lightweight internet forum
clozure-cl - Unofficial mirror of Clozure CL
luvdb - Your self-hosted inner space
weird - Generative art in Common Lisp
bodge-nuklear - Thin wrapper over Nuklear for Common Lisp
nature - 🍀 The Nature Programming Language, may you be able to experience the joy of programming.