vger
nanovg-repl
vger | nanovg-repl | |
---|---|---|
4 | 1 | |
247 | 5 | |
0.8% | - | |
7.5 | 0.0 | |
3 months ago | over 1 year ago | |
C | C | |
MIT License | MIT License |
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
vger
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Drawing with Lua in the Canvas Node in Audulus 1: Hello Rectangle!
You can see the source code for vger here: https://github.com/audulus/vger
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Vector Graphics on GPU
I did vector graphics using SDFs in this library (https://github.com/audulus/vger). Works pretty well for my uses which are rendering dynamic UIs, not rendering SVGs. But I can still do some pretty gnarly path fills!
nanovg-repl
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Doing graphics from Scheme without an FFI
There are more details in my blog post, and the code is on Github.
What are some alternatives?
rui - Declarative Rust UI library
nanovg_vulkan - Antialiased 2D vector drawing library on top of OpenGL for UI and visualizations. (added Vulkan support)
nanovgXC - Lightweight vector graphics library implementing exact-coverage antialiasing in OpenGL
war1 - A remake of Warcraft: Orcs & Humans written in C
vger-rs - 2D GPU renderer for dynamic UIs
Weechat - The extensible chat client.
TrustKit - Easy SSL pinning validation and reporting for iOS, macOS, tvOS and watchOS.
nanovg - Antialiased 2D vector drawing library on top of OpenGL for UI and visualizations.
msdfgen - Multi-channel signed distance field generator
MetalNanoVG - The Metal port of NanoVG.
glyphy - GLyphy is a signed-distance-field (SDF) text renderer using OpenGL ES2 shading language.
scheme-for-max - Max/MSP external for scripting and live coding Max with s7 Scheme Lisp