valheim_dll_loader
dnSpy
valheim_dll_loader | dnSpy | |
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1 | 2 | |
0 | 17,639 | |
- | - | |
0.0 | 6.5 | |
about 3 years ago | over 3 years ago | |
JavaScript | C# | |
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valheim_dll_loader
dnSpy
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[MOD/FIX] Proportional haven-recruit chance
dnSpy https://github.com/0xd4d/dnSpy
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I was hoping to get some insight into this crash?
Protip: Use a debugger like dnSpy or Visual studio to trace the source of error, by stepping the program line by line. Inner exception callstack: No inner exception was thrownOuter exception callstack: at TaleWorlds.CampaignSystem.Actions.LeaveTroopsToSettlementAction.ApplyInternal(MobileParty mobileParty, Settlement settlement, Int32 numberOfTroopsWillBeLeft, Boolean archersAreHighPriority) at TaleWorlds.CampaignSystem.SandBox.CampaignBehaviors.GarrisonTroopsCampaignBehavior.OnSettlementEntered(MobileParty mobileParty, Settlement settlement, Hero hero) at TaleWorlds.CampaignSystem.MbEvent`3.InvokeList(EventHandlerRec`3 list, T1 t1, T2 t2, T3 t3) at TaleWorlds.CampaignSystem.CampaignEvents.OnSettlementEntered(MobileParty party, Settlement settlement, Hero hero) at TaleWorlds.CampaignSystem.CampaignEventDispatcher.OnSettlementEntered(MobileParty party, Settlement settlement, Hero hero) at TaleWorlds.CampaignSystem.Actions.EnterSettlementAction.ApplyInternal(Hero hero, MobileParty mobileParty, Settlement settlement, EnterSettlementDetail detail, Object subject, Boolean isPlayerInvolved) at TaleWorlds.CampaignSystem.Actions.EnterSettlementAction.ApplyForParty(MobileParty mobileParty, Settlement settlement) at TaleWorlds.CampaignSystem.Campaign.HandleSettlementEncounter(MobileParty attackerParty, Settlement settlement) at TaleWorlds.CampaignSystem.Campaign.HandleSettlementEncounter(MobileParty attackerParty, Settlement settlement) at TaleWorlds.CampaignSystem.Campaign.CheckSettlementEncounter(MobileParty mobileParty) at TaleWorlds.CampaignSystem.Campaign.HandleEncounters(Single dt) at TaleWorlds.CampaignSystem.Campaign.Tick(Single dt) at TaleWorlds.CampaignSystem.Campaign.RealTick(Single realDt) at TaleWorlds.CampaignSystem.MapState.OnMapModeTick(Single dt) at TaleWorlds.Core.GameStateManager.OnTick(Single dt) at TaleWorlds.Core.Game.OnTick(Single dt) at TaleWorlds.Core.GameManagerBase.OnTick(Single dt) at TaleWorlds.MountAndBlade.Module.OnApplicationTick_Patch2(Module this, Single dt) at TaleWorlds.DotNet.Managed.ApplicationTick_Patch2(Single dt)
What are some alternatives?
Dedicated_Valheim_Server_Script - Valheim Server Manager . Supports: ValheimPlus, Bepinex, Multi-world, Multi-Lang, Update, Backup, Restore and more: Built for Linux
ILSpy - .NET Decompiler with support for PDB generation, ReadyToRun, Metadata (&more) - cross-platform!
de4dot - .NET deobfuscator and unpacker.
x64dbg - An open-source user mode debugger for Windows. Optimized for reverse engineering and malware analysis.
JustDecompile Engine - The decompilation engine of JustDecompile
cli - GitHub’s official command line tool
ASP.NET Core - ASP.NET Core is a cross-platform .NET framework for building modern cloud-based web applications on Windows, Mac, or Linux.
shadowsocks-windows - A C# port of shadowsocks
CodeHub - CodeHub is an iOS application written using Xamarin
v2ray-core - A platform for building proxies to bypass network restrictions.
ShareX - ShareX is a free and open source program that lets you capture or record any area of your screen and share it with a single press of a key. It also allows uploading images, text or other types of files to many supported destinations you can choose from.