use-sound
A React Hook for playing sound effects (by joshwcomeau)
gltf-pipeline
Content pipeline tools for optimizing glTF assets. :globe_with_meridians: (by CesiumGS)
use-sound | gltf-pipeline | |
---|---|---|
8 | 3 | |
2,807 | 1,990 | |
1.1% | 1.2% | |
5.3 | 4.1 | |
8 months ago | 8 months ago | |
JavaScript | JavaScript | |
MIT License | Apache License 2.0 |
The number of mentions indicates the total number of mentions that we've tracked plus the number of user suggested alternatives.
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
use-sound
Posts with mentions or reviews of use-sound.
We have used some of these posts to build our list of alternatives
and similar projects. The last one was on 2024-05-25.
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Frontend resources! 🚀
UseSound: Incorporate sound effects into your React apps
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[Question]: Play sounds inside useEffect in a multiplayer online game
As some of you may know, sounds can only be played back after the user has interacted with the document. And this seems to be exactly where it is becoming tricky. I tried a very promising library called use-sound. However as it turns out it is currently impossible to trigger a sound effect on useEffect with this, as tracked in this issue: https://github.com/joshwcomeau/use-sound/issues/100. Somehow it works whenever the dev server hot reloads - and then it is really snappy, but I can't make it work on initial page load.
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Building a Music Player in React
use-sound: This will handle the audio file. It will load, play, and pause the audio along with other features.
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Chrome does not allow meadi autoplay since 2018 - but some websites are still able to do it. How?
However, after a lot of experimenting, I was able to play a sound in chrome when I explicitly enabled sound for our url in the chrome site settings, but only as long as the tab was in focus it would play. I was using this react library to do so: https://www.npmjs.com/package/use-sound you can find a proof of concept on the developers website: https://www.joshwcomeau.com/react/announcing-use-sound-react-hook/ if you scroll a bit down there will be a few things you can click that will trigger a sound - but all of them requires a browser event!
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Best audio handling library for React in 2022?
use-sound
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How to play sound on button click in Next.js app?
I found this use-sound package for react when I'm trying to import audio file I'm getting this error. Cannot find the .mp3 file.
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How to reproduce Death Stranding UI with react and react-three-fiber
For the sounds part we’re going to create a sound manager component using useSound hook from Joshua Comeau. After that, we’re going to put our sound functions newly-created into our state so that we can everywhere in the app.
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The Only React Hook for Sound Effects You Will Ever Need
sprite allows you to use a single useSound hook for multiple sound effects. See “Sprites” below.
gltf-pipeline
Posts with mentions or reviews of gltf-pipeline.
We have used some of these posts to build our list of alternatives
and similar projects. The last one was on 2024-05-03.
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Implementing 3D Graphics in React
Creating geometric shapes is fun, but we can also create 3D models using applications like Blender, Maya, Sketchfab, and TurboSquid. In this section, we will run a 3D model using an already-created model from Sketchfab. We will use the GLTF file model. We will also use the GLTF pipeline, and GLTFJSX packages to convert the GLTF file to Draco GLTF and then to a React JSX file. To start first;
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From Desktop 3d Apps to Web 3d Apps using Blender and React
Content pipeline tools for optimizing glTF, more here
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How to reproduce Death Stranding UI with react and react-three-fiber
using draco to convert our gltf file to GLB and compress it at the same time.
What are some alternatives?
When comparing use-sound and gltf-pipeline you can also consider the following projects:
howler.js - Javascript audio library for the modern web.
gltfjsx - 🎮 Turns GLTFs into JSX components
earwurm - An easier way to use the Web Audio API for playback of UI sound effects.
leva - 🌋 React-first components GUI
awesome-react-three-fiber - 🍕 A loose collection of cool r3f links, gifs, people, stuff
drei - 🌭 useful helpers for react-three-fiber [Moved to: https://github.com/pmndrs/drei]
react-three-a11y - ♿️ Accessibility tools for React Three Fiber
obj2gltf - Convert OBJ assets to glTF
component-material - 🧩 Compose modular materials in React
react-three-fiber - 🇨🇭 A React renderer for Three.js [Moved to: https://github.com/pmndrs/react-three-fiber]
use-sound vs howler.js
gltf-pipeline vs gltfjsx
use-sound vs earwurm
gltf-pipeline vs leva
use-sound vs awesome-react-three-fiber
gltf-pipeline vs drei
use-sound vs react-three-a11y
gltf-pipeline vs obj2gltf
use-sound vs component-material
gltf-pipeline vs react-three-fiber
use-sound vs react-three-fiber
gltf-pipeline vs awesome-react-three-fiber