unzig
sokol-tools
unzig | sokol-tools | |
---|---|---|
6 | 5 | |
11 | 203 | |
- | - | |
0.0 | 7.3 | |
about 1 year ago | 4 days ago | |
Zig | C++ | |
MIT License | MIT License |
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
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For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
unzig
- Show HN: Zig Without Unused Variable Errors
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Added a flag to remove unused variable error
I really like Zig but the unused variable error really gets in the way of how I usually do exploratory code. I've managed to produce a forked version from release 0.10.1 that adds an --allow-unused flag which disables the error. The code is hacky but it seems to work. I didn't understand a lot about Zig's caching mechanism so I might have been a little aggressive in invalidating caches when the flag is switched on and off.
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What “sucks” about Zig?
I originally pulled it from here: https://github.com/markisus/unzig
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Zig: The Modern Alternative to C
It already exists. You’ll just have to compile it yourself which is relatively easy.
https://github.com/markisus/unzig
- Show HN: Zig Without Unused Variable Error
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Compiling Zig with Low RAM (16GB)?
I predict / hope that in the future, the community will just host patched binaries somewhere, but for now I have gone ahead and created a patch repo whose sole purpose is to remove the unused variable error where you still have to rebuild from source. https://github.com/markisus/unzig
sokol-tools
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Stop Hiding the Sharp Knives: The WebAssembly Linux Interface
I would really love being able to take any POSIX command line tool, compile that to WASI, and run it on (at least) Linux, Windows and macOS like a regular executable without having to install a separate WASI runtime.
I'm a 'WASI convert' since I was able to take an ancient 8-bit assembler written in the mid-90's (http://xi6.com/projects/asmx/), compile that as-is with the WASI SDK (https://github.com/WebAssembly/wasi-sdk), and then integrate it into a VSCode extension (https://marketplace.visualstudio.com/items?itemName=floooh.v...).
A similar problem is I have is a shader cross-compiler (https://github.com/floooh/sokol-tools) which needs to run Linux, macOS and Windows and takes too long to build locally, thus I currently need to distribute that as pre-built binaries. Compiling this to WASI works, but the filesystem access restrictions built into current wasm runtimes are a hassle to manage, and it would require a WASI runtime to be separately installed).
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Meta Releases Intermediate Graphics Library
Sokol also provides a solution for shader cross-compilation (https://github.com/floooh/sokol-tools/blob/master/docs/sokol...), so you only need to write your shaders once no matter if you're targeting OpenGL, Metal, or DirectX.
There are other tools you could use out there with IGL, but Sokol's solution streamlines the whole process.
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Go 1.21 will (likely) have a static toolchain on Linux
> but that is only for software written in C, it does not work with C++.
I have a pretty complex C++ command line tool which works just fine with MUSL (https://github.com/floooh/sokol-tools). What potential problems should I be aware of?
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Zig: The Modern Alternative to C
In practice it works very well though, I experimented replacing cmake with build.zig for a 'not-quite-trivial' C++ project, and tbh for cross-platform code that's a lot nicer wrestling with cmake and all the C/C++ compiler toolchain differences:
https://github.com/floooh/sokol-tools/blob/master/build.zig
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Qb – Zero-configuration build system to quickly build C/C++ projects
Yes, here is an example:
https://github.com/floooh/sokol-tools/blob/master/build.zig
Compared to cmake, this means giving up IDE support like Xcode or Visual Studio though, it's really just a pure build system.
What are some alternatives?
libxev - libxev is a cross-platform, high-performance event loop that provides abstractions for non-blocking IO, timers, events, and more and works on Linux (io_uring or epoll), macOS (kqueue), and Wasm + WASI. Available as both a Zig and C API.
bitcoin-bash-tools - Set of bitcoin-related bash functions
SFML-IGL - Rendering example with Meta's Intermediate Graphics Library and SFML
aviary.sh - Minimal distributed configuration management in bash
c - Compile and execute C "scripts" in one go!
bash2048 - Bash implementation of 2048 game
libddwaf - Datadog's WAF
v - Simple, fast, safe, compiled language for developing maintainable software. Compiles itself in <1s with zero library dependencies. Supports automatic C => V translation. https://vlang.io
igl - Intermediate Graphics Library (IGL) is a cross-platform library that commands the GPU. It provides a single low-level cross-platform interface on top of various graphics APIs (e.g. OpenGL, Metal and Vulkan).
tigerbeetle - The distributed financial transactions database designed for mission critical safety and performance.
qb - Zero-configuration build system to very quickly build C/C++ projects.