unobin VS procedural-gl-js

Compare unobin vs procedural-gl-js and see what are their differences.

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unobin procedural-gl-js
1 11
5 1,266
- -
4.2 0.0
over 2 years ago almost 3 years ago
Go JavaScript
MIT License Mozilla Public License 2.0
The number of mentions indicates the total number of mentions that we've tracked plus the number of user suggested alternatives.
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unobin

Posts with mentions or reviews of unobin. We have used some of these posts to build our list of alternatives and similar projects. The last one was on 2021-01-14.
  • Ask HN: What Are You Working On?
    100 projects | news.ycombinator.com | 14 Jan 2021
    I'm working on tool called Unobin that lets you write Ansible-esque playbooks and compile them to a standalone binary with all of the templates and files baked in.

    I'm trying to solve the "works on my machine" problem that's very prevalent in the devops world. One person's playbook (or Terraform module or Chef cookbook or whatever) works fine on the developer's machine due to assumptions made during the development. But transfer that code to another machine and it's a whole 'nother story. There is often a lack of rigor around dependency management and versioning, along with hidden dependencies such as programs that need to exist on the machine where the playbook is run. I want to make it possible to include all of the dependencies directly in the binary, so you truly need just one binary (unobin) to download and run.

    I've made a lot of progress and have what I feel is a solid POC at this point. It lacks many modules but I'm just writing them as I need them. Right now I'm working on a reference playbook to build a Concourse CI stack, and that's giving me solid feedback to myself about what's missing.

    https://github.com/cloudboss/unobin

procedural-gl-js

Posts with mentions or reviews of procedural-gl-js. We have used some of these posts to build our list of alternatives and similar projects. The last one was on 2021-02-23.
  • Recreating Real-World Terrain with React, Three.js and WebGL Shaders
    2 projects | news.ycombinator.com | 23 Feb 2021
    Nice writeup, I always like it when the shaders are highlighted like this. I got started in a similar way 7 years ago and have been making 3D terrains with THREE.js & WebGL since.

    The real fun begins when you need to implement some sort of Level-of-Detail system and streaming in data to give the illusion of high detail everywhere without sacrificing performance.

    Last year I released an open-source framework (https://github.com/felixpalmer/procedural-gl-js) for creating 3D terrains for web applications, you can see Uluru here: https://www.procedural.eu/map/?longitude=131.036&latitude=-2... (unfortunately the aerial imagery from our default provider isn't as high resolution as other places in Europe)

  • Visualization of 40M Cell Towers
    3 projects | news.ycombinator.com | 17 Feb 2021
    Great visualization and approach with compressing the tile data. Do you have a comparison of how much smaller the payload ends up being compared to simply sending PNG files?

    I use PNGs to encode elevation data in my 3D mapping library (https://github.com/felixpalmer/procedural-gl-js/) and this does a pretty good job of compressing the data, for example in the ocean the PNG files are also very small as the image is mostly black. Different use case I now as your data is much more sparse, but I wonder how close the PNG compression would be compared to your approach.

  • React Component for 3D Maps
    4 projects | news.ycombinator.com | 18 Jan 2021
    Yeah, the React parts of this are very minimal. I'm not really sure what using it gets you, since it just manages a single div.

    The _actual_ library that does all the work is here: https://github.com/felixpalmer/procedural-gl-js

  • Ask HN: What Are You Working On?
    100 projects | news.ycombinator.com | 14 Jan 2021
    - Tiny filesize means library is parsed fast. Package size is less than THREE.js thanks to code stripping

    Check it out on Github: https://github.com/felixpalmer/procedural-gl-js/

  • Mountain Peaks in WebGL
    6 projects | news.ycombinator.com | 25 Dec 2020
    The imagery comes from the Orthofoto dataset on https://www.basemap.at/ - the actual texturing is done by the Procedural GL JS library https://github.com/felixpalmer/procedural-gl-js

What are some alternatives?

When comparing unobin and procedural-gl-js you can also consider the following projects:

maplibre-gl-js - MapLibre GL JS - Interactive vector tile maps in WebGL2

mapbox-gl-js - Interactive, thoroughly customizable maps in the browser, powered by vector tiles and WebGL

suncalc - A tiny JavaScript library for calculating sun/moon positions and phases.

pg-mem - An in memory postgres DB instance for your unit tests

rnnoise - Recurrent neural network for audio noise reduction

cratetorrent - A BitTorrent V1 engine library for Rust (and currently Linux)

ffprobe-wasm - A Web-based FFProbe. Powered by FFmpeg, Vue and Web Assembly!

LIPS - Scheme based powerful lisp interpreter in JavaScript

atbswp - A minimalist macro recorder

io-ts - Runtime type system for IO decoding/encoding

auto-editor - Auto-Editor: Effort free video editing!