unitycontainer-param-autofactory
A Unity (DI container) parameterized instantiation extension inspired by Autofac (by mykolav)
NaughtyAttributes
Attribute Extensions for Unity (by dbrizov)
unitycontainer-param-autofactory | NaughtyAttributes | |
---|---|---|
1 | 36 | |
2 | 4,287 | |
- | - | |
6.3 | 0.0 | |
4 months ago | 6 months ago | |
C# | C# | |
MIT License | MIT License |
The number of mentions indicates the total number of mentions that we've tracked plus the number of user suggested alternatives.
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
unitycontainer-param-autofactory
Posts with mentions or reviews of unitycontainer-param-autofactory.
We have used some of these posts to build our list of alternatives
and similar projects.
-
How Much Architecture Is "Enough?"
There is a class `ParameterizedAutoFactoryFactoryFactory`[1] in one of my pet projects.
The name does correctly reflect the purpose of this class. Although I could of course have come up with another one, the temptation of `Factory`x3 was just too strong to resist.
[1]: https://github.com/mykolav/unitycontainer-param-autofactory/...
NaughtyAttributes
Posts with mentions or reviews of NaughtyAttributes.
We have used some of these posts to build our list of alternatives
and similar projects. The last one was on 2023-03-25.
-
How do you implement static string, I use it like this but im not sure if it's a good way
NaughtyAttributes is a free plugin that allows you to do so. By using attributes you can make your fields a lot easier to manage. For example [Tag] is an attribute that allows your string to be directly linked to the corresponding tag.
-
How do you handle the constant null checking?
In Unity, you could use NaughtyAttributes and then use the [Required] attribute to indicate that a value is mandatory.
-
I love collecting free/MIT utility code for Unity to add to my projects. Let's share some!
NaughtyAttributes https://github.com/dbrizov/NaughtyAttributes is amazing for quickly and easily customizing script inspectors without having to resort to a full custom inspector GUI
-
how can I make this button?
Naughty Attributes is your friend
-
It's staggering how online resources don't even come close to teaching you what you learn from a production environment
It's a professional team of ~15. Being able to customize the display of data within the Inspector makes it much easier for less technical team members to tune and create.
-
What are your favorite productivity tools? Especially lesser-known or free ones?
I personally love Naughty Attributes: https://github.com/dbrizov/NaughtyAttributes which makes it easy to add inspector buttons to functions.
-
Call a Method via Button in the Inspector
I went and looked for the open source version I mentioned - https://github.com/dbrizov/NaughtyAttributes
-
Share the tools you use for game design, coding and narrative
For Unity, I strongly recommend something like NaughtyAttributes to help expose your data in the Inspector with better widgets and validation. (There are paid alternatives too. Odin might accomplish a lot of the same?)
- Is there custom editors or editor tools you can't do without?
-
Is it possible to toggle a field serialization on bool value? (true=serialize, false= deserialize)
There's also free alternatives like naughty attributes which has a HideIf attribute too