unity-visualeffectgraph-builtin
NuGet.Client
unity-visualeffectgraph-builtin | NuGet.Client | |
---|---|---|
2 | 2 | |
27 | 705 | |
- | 0.6% | |
1.1 | 9.6 | |
over 1 year ago | 5 days ago | |
C# | C# | |
GNU General Public License v3.0 or later | GNU General Public License v3.0 or later |
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For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
unity-visualeffectgraph-builtin
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Comparison of custom leaf physics and rigidbody. Using burst compiler and DrawMeshInstanced. Over 20,000 particles.
Alright, yes it's a great learning opportunity. Btw VFX Graph is kind of supported in the Built-in pipeline using this GitHub project (I've tried it, VFX Graph 11.0): https://github.com/LastAbyss/unity-visualeffectgraph-builtin
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Can you use a URP particle asset in a project using Unity built-in renderer?
Alternatively try this: https://github.com/LastAbyss/unity-visualeffectgraph-builtin
NuGet.Client
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Asynchronous Programming in C#
https://github.com/NuGet/NuGet.Client/graphs/contributors lists his profile but not as a huge contributor. His LinkedIn page suggests he moved to another project after a year:
> SDE II 2010 - 2011 1 yr Co-creator and founding developer for NuGet package manager. Designed and implemented the dependency management engine for the core NuGet as well as several other features such as the initial NuGet server implementation.
- Problems with NuGet in Visual Studio
What are some alternatives?
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