unity-visualeffectgraph-builtin
Fork of the Unity Visual Effect Graph to support the built-in pipeline. (by LastAbyss)
LeafPhysics
Unity Jobs based high performance particles (by hasantarhan)
unity-visualeffectgraph-builtin | LeafPhysics | |
---|---|---|
2 | 2 | |
27 | 302 | |
- | - | |
1.1 | 5.3 | |
over 1 year ago | 8 months ago | |
C# | C# | |
GNU General Public License v3.0 or later | MIT License |
The number of mentions indicates the total number of mentions that we've tracked plus the number of user suggested alternatives.
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
unity-visualeffectgraph-builtin
Posts with mentions or reviews of unity-visualeffectgraph-builtin.
We have used some of these posts to build our list of alternatives
and similar projects. The last one was on 2022-11-08.
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Comparison of custom leaf physics and rigidbody. Using burst compiler and DrawMeshInstanced. Over 20,000 particles.
Alright, yes it's a great learning opportunity. Btw VFX Graph is kind of supported in the Built-in pipeline using this GitHub project (I've tried it, VFX Graph 11.0): https://github.com/LastAbyss/unity-visualeffectgraph-builtin
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Can you use a URP particle asset in a project using Unity built-in renderer?
Alternatively try this: https://github.com/LastAbyss/unity-visualeffectgraph-builtin
LeafPhysics
Posts with mentions or reviews of LeafPhysics.
We have used some of these posts to build our list of alternatives
and similar projects. The last one was on 2022-11-08.
-
Comparison of custom leaf physics and rigidbody. Using burst compiler and DrawMeshInstanced. Over 20,000 particles.
You can access the project here. https://github.com/hasantarhan/LeafPhysics
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Physics that can handle over 20,000 leaves
I made a physics system that can control over 20,000 particles using Jobs and DrawMeshInstanced. Could be a little more optimized. Github
What are some alternatives?
When comparing unity-visualeffectgraph-builtin and LeafPhysics you can also consider the following projects:
WinPass11 - 🔑 WinPass11 is a tool for installing Windows 11 on unsupported hardware. [Moved to: https://github.com/ArkaneDev/WinPass11]