unity-raw-input
Windows Raw Input wrapper for Unity game engine (by elringus)
NaughtyAttributes
Attribute Extensions for Unity (by dbrizov)
unity-raw-input | NaughtyAttributes | |
---|---|---|
2 | 36 | |
210 | 4,287 | |
- | - | |
4.7 | 0.0 | |
4 months ago | 6 months ago | |
C# | C# | |
MIT License | MIT License |
The number of mentions indicates the total number of mentions that we've tracked plus the number of user suggested alternatives.
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
unity-raw-input
Posts with mentions or reviews of unity-raw-input.
We have used some of these posts to build our list of alternatives
and similar projects.
-
Moving character whenever i press a keyboard button
Either throwing together a very basic unity 2d program and using something like the raw input package here to detect both keypresses and keyreleases and update the png.
-
Is there a way to capture mouse movement when running in background?
There is a package that does what I need but it works only for keyboards (https://github.com/Elringus/UnityRawInput) judging by author's responses to issues it can be modified to also support the mouse. But so far I wasn't able to figure out how. :c
NaughtyAttributes
Posts with mentions or reviews of NaughtyAttributes.
We have used some of these posts to build our list of alternatives
and similar projects. The last one was on 2023-03-25.
-
How do you implement static string, I use it like this but im not sure if it's a good way
NaughtyAttributes is a free plugin that allows you to do so. By using attributes you can make your fields a lot easier to manage. For example [Tag] is an attribute that allows your string to be directly linked to the corresponding tag.
-
How do you handle the constant null checking?
In Unity, you could use NaughtyAttributes and then use the [Required] attribute to indicate that a value is mandatory.
-
I love collecting free/MIT utility code for Unity to add to my projects. Let's share some!
NaughtyAttributes https://github.com/dbrizov/NaughtyAttributes is amazing for quickly and easily customizing script inspectors without having to resort to a full custom inspector GUI
-
how can I make this button?
Naughty Attributes is your friend
-
It's staggering how online resources don't even come close to teaching you what you learn from a production environment
It's a professional team of ~15. Being able to customize the display of data within the Inspector makes it much easier for less technical team members to tune and create.
-
What are your favorite productivity tools? Especially lesser-known or free ones?
I personally love Naughty Attributes: https://github.com/dbrizov/NaughtyAttributes which makes it easy to add inspector buttons to functions.
-
Call a Method via Button in the Inspector
I went and looked for the open source version I mentioned - https://github.com/dbrizov/NaughtyAttributes
-
Share the tools you use for game design, coding and narrative
For Unity, I strongly recommend something like NaughtyAttributes to help expose your data in the Inspector with better widgets and validation. (There are paid alternatives too. Odin might accomplish a lot of the same?)
- Is there custom editors or editor tools you can't do without?
-
Is it possible to toggle a field serialization on bool value? (true=serialize, false= deserialize)
There's also free alternatives like naughty attributes which has a HideIf attribute too