ultimate-XR-dev-guide
A curated list of XR/VR/AR and Spatial Computing development resources. (by authorTom)
EAHI
Expanded Avatar Hand Interactions in Unity for Social Virtual Reality software (by faycalki)
ultimate-XR-dev-guide | EAHI | |
---|---|---|
9 | 1 | |
224 | 5 | |
- | - | |
8.1 | 10.0 | |
2 months ago | almost 2 years ago | |
- | GNU General Public License v3.0 or later |
The number of mentions indicates the total number of mentions that we've tracked plus the number of user suggested alternatives.
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
ultimate-XR-dev-guide
Posts with mentions or reviews of ultimate-XR-dev-guide.
We have used some of these posts to build our list of alternatives
and similar projects.
-
When developing for VR, how do you decide if you'll go for HTC or Oculus?
You can definitely make a start with VR development in Unreal, I would imagine with your experience it wouldn’t be too difficult to pick up. In regards to headsets, it all depends on if you want to develop for standalone or PCVR. There’s a huge difference between the two in terms of performance and available features. I’ve got a list of resources which might help get you started https://github.com/authorTom/ultimate-XR-dev-guide
- The Ultimate XR Developers Resource Guide
- Show HN: The XR Developers Resource Guide
EAHI
Posts with mentions or reviews of EAHI.
We have used some of these posts to build our list of alternatives
and similar projects.
-
I released a free asset that lets others feel your hands (haptics), and allows you to slap them, and yourself.
https://github.com/faycalki/EAHI The package contains multiple VFX, SFX and toggles already added. Its a quick install to your avatar. Instruction video at https://www.youtube.com/watch?v=nIs1ykJiGm0
What are some alternatives?
When comparing ultimate-XR-dev-guide and EAHI you can also consider the following projects:
AdvancedMovement - Advanced Movement Module for Pavlov VR (AMM)
vrcbce - VRCBilliards: Community Edition
A-Frame - :a: Web framework for building virtual reality experiences.
100Avatars - 100Avatars - 200 open-source Avatars