Ui lib
Factoriodustry
Ui lib | Factoriodustry | |
---|---|---|
2 | 2 | |
76 | 222 | |
- | - | |
1.5 | 7.6 | |
about 1 year ago | 5 months ago | |
JavaScript | JavaScript | |
GNU General Public License v3.0 only | - |
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Ui lib
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Can someone give a list of functions in sensor on logics and how they each work?
For another in game guide, try downloading the RTFM mod along with the UI lib mod, it’ll give you a tutorial of sorts in the menu for most functions.
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Where to start with logic
Try the RTFM mod along with the UI lib mod, this will add a huge in game documentation, though it still won’t cover everything. You can also try the logic guides in our Subreddit’s collection
Factoriodustry
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Ammunition farm on windswept island- how ugly is this from 1 to 10 lmao
It's factoriodustry tho :( (https://github.com/Xeloboyo/Factoriodustry)
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How do I remove the this?
Here's a example from a popular texture pack, Factoriodustry: https://github.com/Xeloboyo/Factoriodustry/blob/6.0/sprites-override/units/flare-outline.png
What are some alternatives?
pictologic - Mindustry mod that adds an ingame PNG to logic display schematic converter.
pixelcraft - Pixelcraft. A new way to play Mindustry. A mod that allows you to play with a different main resource, leaving copper and lead in the dust. Abandoned units and newcomers arise, adding 6 new types of units to play with. Based on Mindustry classic, it introduces a new tech tree, several new sectors to a a new planet, 7 different types of turrets and much much more...
rtfm - A documentation library mod for Mindustry.
AdvanceContent - A forked version of the original Advance Content mod, aiming to make it compatible for version 6.0.
GoldMod - My first mod for Anuke's Mindustry. There are only few things at the moment, but a lot of content is coming soon.
Erekir-Extended - Add a new sectors on Erekir
bigger-display - Bigger Logic Displays for mindustry