uefimaze VS compose-multiplatform-template

Compare uefimaze vs compose-multiplatform-template and see what are their differences.

uefimaze

Bare-metal bootable graphical maze game in C# (by MichalStrehovsky)

compose-multiplatform-template

Compose Multiplatform Application project template (by JetBrains)
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uefimaze compose-multiplatform-template
1 2
96 596
- -
3.5 10.0
6 months ago 5 months ago
C# Kotlin
- Apache License 2.0
The number of mentions indicates the total number of mentions that we've tracked plus the number of user suggested alternatives.
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.

uefimaze

Posts with mentions or reviews of uefimaze. We have used some of these posts to build our list of alternatives and similar projects. The last one was on 2023-12-11.

compose-multiplatform-template

Posts with mentions or reviews of compose-multiplatform-template. We have used some of these posts to build our list of alternatives and similar projects. The last one was on 2023-12-11.
  • Building a bare-metal bootable game for Raspberry Pi in C#
    4 projects | news.ycombinator.com | 11 Dec 2023
    The latest Kotlin can target WasmGC. This is in Alpha preview right now, but works well, and it's one of the first language implementations that does it.

    By comparison, .NET's Blazor targets LLVM, and they either AOT or JIT, however the client has to download a heavier runtime that has at least a garbage collector, and is less than ideal. Basically, the original Wasm was designed for languages with linear memory and still makes a great target for C++ or Rust. dotNET's WASM is there only to support Blazor, which is a web framework, a sort of successor to Web Forms and whose future is uncertain. Speaking of which, you're better off with MVC + HTMX, but I digress. So for more interesting use cases, Kotlin is actually ahead in their Wasm support.

    For multi-platform support, Kotlin is in its infancy, but the company behind it has a vested interest in targeting multiple platforms, and Kotlin Multi-platform support also has Google backing.

    So, for one, you can share business logic on iOS, as you can integrate Kotlin libraries into Swift applications: https://kotlinlang.org/docs/multiplatform.html

    And they have been porting Jetpack Compose to the desktop and to iOS: https://github.com/JetBrains/compose-multiplatform

    Over on .NET side, the blessed solution by Microsoft, for targeting iOS, Android or the desktop, is right now .NET MAUI. So, where's Xamarin? Where's Silverlight for that matter? That's right, Microsoft changes UI solutions like they change socks, and I don't understand how anyone could trust them for a multi-platform solution.

  • Is Kotlin Multiplatform the right answer ?
    2 projects | /r/androiddev | 5 Dec 2023
    So yes I would recommend using KMP. If you already use kotlin then it's an easy transition, you just have to learn how all the pieces work together. If you're unsure about it start with a small module and import that into your android sample. You can also view some sample projects to get started like https://github.com/touchlab/KaMPKit and https://github.com/JetBrains/compose-multiplatform-template.

What are some alternatives?

When comparing uefimaze and compose-multiplatform-template you can also consider the following projects:

.NET Runtime - .NET is a cross-platform runtime for cloud, mobile, desktop, and IoT apps.

MOOS - C# x64 operating system programming with the .NET native ahead-of-time compilation technology.