txiki.js
Espruino
txiki.js | Espruino | |
---|---|---|
8 | 9 | |
2,337 | 2,708 | |
- | 0.7% | |
9.1 | 9.7 | |
9 days ago | 3 days ago | |
C | C | |
MIT License | GNU General Public License v3.0 or later |
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txiki.js
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A list of JavaScript engines, runtimes, interpreters
txiki.js
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JavaScript Standard Input/Output: Unspecified
// https://github.com/denoland/deno/discussions/17236#discussioncomment-4566134 // https://github.com/saghul/txiki.js/blob/master/src/js/core/tjs/eval-stdin.js async function readFullAsync(length, buffer = new Uint8Array(65536)) { const data = []; while (data.length < length) { const input = await open("/dev/stdin"); let { bytesRead } = await input.read({ buffer }); await input.close(); if (bytesRead === 0) { break; } data.push(...buffer.subarray(0, bytesRead)); } return new Uint8Array(data); }
- Node.js fetch() vs. Deno fetch(): Implementation details...
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How to compile serveTls for import into QuickJS?
I've only dabbled with the shared libraries once, with the help of the owner of the lnked repository. I wound up solving the issue adjusting the code I was working on https://github.com/saghul/txiki.js/issues/294.
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C++ to C string concatenation
I have written the same code in C++ https://github.com/guest271314/captureSystemAudio/blob/master/native_messaging/capture_system_audio/capture_system_audio.cpp, Python https://github.com/guest271314/captureSystemAudio/blob/master/native_messaging/capture_system_audio/capture_system_audio.py, and QuickJS (C source code) https://github.com/saghul/txiki.js/issues/294. QuickJS is the only implementation that winds up clipping the end of real-time audio capture.
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QuickJS JavaScript Engine – Fabrice Bellard
QuickJS is awesome, simple to use and very easy to integrate.
Over the past few years I slowly built a small JS runtime using QuickJS as the engine and libuv as the platform layer, amongst other things, in case anyone wants to take a look: https://github.com/saghul/txiki.js
- GitHub - saghul/txiki.js: The tiny JavaScript runtime built with QuickJS, libuv
- GitHub - saghul/txiki.js: The tiny JavaScript runtime built with QuickJS, libuv and ❤️
Espruino
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A list of JavaScript engines, runtimes, interpreters
Espruino
- STARFIELD:Sooooooo the Founder's watch is just Bangle 1 Open Source?
- Firmware changelog?
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Gadgetbridge is an Android application for your smart watch and other devices
The Bangle.js 2 is an excellent device. As a former Pebble user, this is the first device that I consider an adequate replacement for my Pebble (which by now has a diminished battery life and corroded charging contacts).
Here is my impression of the Bangle.js 2:
- Battery: Lasts about 3 weeks on a charge, constantly connected to my phone, when the watch is used to display notifications and alarms. This is a major advantage over Apple Watches and Android/Wear OS watches.
- Display and buttons: The 1.3" 8-color transflective display is comparable to the Pebble Time series' 64-color transflective display. The display is always on, and the backlight activation is highly configurable. The Bangle.js 2 has a touchscreen and 1 button, while Pebble watches have no touchscreen and 3 buttons.
- Software: Runs on the completely free and open source Espruino JavaScript interpreter,[1] which was my main motivation for purchasing this device. There are currently 336 apps in the web-based Bangle.js app loader (app store), including utilites and clocks (watch faces), all of which are FOSS. The bootloader and firmware can be updated directly from the app loader. On Android, there is a distribution of Gadgetbridge (built from the same code base as Gadgetbridge) with internet access enabled that integrates the Bangle.js app loader into Gadgetbridge, which makes it very easy to use the watch.[2]
- Build: Built on the same device body as the SMA Q3.[3] The casing is plastic, and the watch is compatible with standard 20 mm watch straps. The IP67 water/dust resistance makes the watch usable for sports.
Overall, I highly recommend the Pebble.js 2 watch, which is the best FOSS-focused watch I have found to date.
[1] Espruino JavaScript interpreter: https://github.com/espruino/Espruino
[2] Bangle.js Gadgetbridge (distribution): https://www.espruino.com/Gadgetbridge
[3] SMA Q3: https://www.smawatch.com/details?product_id=130
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Does anyone have PineTime and Bangle.js 2? What are all their differences?
This is the firmware repo for the BangleJS : https://github.com/espruino/Espruino
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Running TypeScript on ESP8266/ESP32 Devices
This makes use of a JS interpreter made for embedded devices: Espruino
More details in the Espruino repo: https://github.com/espruino/Espruino
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Can the PineTime Watch stream music without a phone? (Onboard music storage)
There are subsets of JS for embedded device e.g. Espruino https://github.com/espruino/Espruino for BangleJS https://shop.espruino.com/banglejs also with 4MB or JerryScript https://jerryscript.net
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[AskJS] Do you use JavaScript on Microcontrollers? Which engine / interpreter?
- Espruino (2.2k stars)