twodsix-foundryvtt VS pf2e

Compare twodsix-foundryvtt vs pf2e and see what are their differences.

twodsix-foundryvtt

A system for running games using various 2d6-based role-playing games, specifically with the Cepheus Engine Core Rules and similar systems. <br/>This Product is derived from the Traveller System Reference Document and other Open Gaming Content made available by the Open Gaming License, and does not contain closed content from products published by either Mongoose Publishing or Far Future Enterprises. This Product is not affiliated with either Mongoose Publishing or Far Future Enterprises, and it makes no claim to or challenge to any trademarks held by either entity. The use of the Traveller System Reference Document does not convey the endorsement of this Product by either Mongoose Publishing or Far Future Enterprises as a product of either of their product lines.<br/>Cepheus Engine and Samardan Press™ are the trademarks of Jason "Flynn" Kemp; I am not affiliated with Jason "Flynn" Kemp or Samardan Press™.<br/> See the files OpenGameLicense.md and LICENSE for license details..<br/> (by xdy)

pf2e

A community contributed game system for Pathfinder Second Edition. (by foundryvtt)
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twodsix-foundryvtt pf2e
10 144
33 343
- 2.0%
9.3 10.0
9 days ago 7 days ago
TypeScript TypeScript
GNU General Public License v3.0 or later Apache License 2.0
The number of mentions indicates the total number of mentions that we've tracked plus the number of user suggested alternatives.
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.

twodsix-foundryvtt

Posts with mentions or reviews of twodsix-foundryvtt. We have used some of these posts to build our list of alternatives and similar projects. The last one was on 2022-12-07.
  • Any Foundry VTT support?
    2 projects | /r/traveller | 7 Dec 2022
  • How to install Skills on Foundry VTT
    1 project | /r/traveller | 4 Aug 2022
    I want to install the Skill List from here https://github.com/xdy/twodsix-foundryvtt/blob/master/docs/docs.md to my Foundry VTT MGT2 game, but I have problems setting it up.
  • Any recommendations for a VTT for Traveller
    1 project | /r/rpg | 22 Jul 2022
  • Running MGT2e on Foundry VTT - Advice? Modules?
    2 projects | /r/traveller | 1 Apr 2021
    Here are some instructions for how to set it up for mgte2 https://github.com/xdy/twodsix-foundryvtt/blob/master/docs/docs.md
  • Is there a current generic system that supports 2d6?
    1 project | /r/FoundryVTT | 15 Mar 2021
  • Traveller NPC Generator
    2 projects | /r/traveller | 11 Mar 2021
    As a fellow developer, I'm wondering if it would it be possible to have an api-access to these features (for example a REST api)? I'm helping out developing https://github.com/xdy/twodsix-foundryvtt and it would be really cool to create characters random NPCs usomg your amazing tool automatically. I could help out develop those features if you want :)
  • What you you want in website to help run games?
    2 projects | /r/traveller | 26 Feb 2021
    I personally use and help developing the foundryVTT traveller system (https://github.com/xdy/twodsix-foundryvtt) which I think is great. My wish would be that for the features you develop you could also provide api access (with proper CORS, so that one doesn't run into cross-site scripting issues). That way one could use your features from for example foundry or any other system.
  • Traveller on Foundry?
    1 project | /r/FoundryVTT | 11 Feb 2021
    Twodsix is by default set up for Cepheus Engine, an OGL clone of MGT1, but also includes support for several other similar games, like Cepheus Light, Cepheus Faster Than Light, and you can even configure it to work well for at least the current version of Traveller, i.e. MGT2. See the following link for documentation: https://github.com/xdy/twodsix-foundryvtt/blob/master/docs/docs.md

pf2e

Posts with mentions or reviews of pf2e. We have used some of these posts to build our list of alternatives and similar projects. The last one was on 2023-07-07.
  • The ULTIMATE AUTHORITATIVE PATHFINDER REMASTER survey!
    1 project | /r/Pathfinder2e | 23 Nov 2023
    (u/SwingRipper and I relied on the FOUNDRY Remaster names changelog for this poll, available at: https://github.com/foundryvtt/pf2e/wiki/Remaster-Changes )
  • PF2e System won't update
    1 project | /r/FoundryVTT | 8 Nov 2023
    Error: No system manifest found at https://github.com/foundryvtt/pf2e/releases/latest/download/system.json foundry.js:68325
  • PF2e Companion Compendia not showing after install
    3 projects | /r/FoundryVTT | 7 Jul 2023
  • [PF2E] adding spelldc to action
    1 project | /r/FoundryVTT | 30 Jun 2023
  • (Auto-)Updating modules on V10, while V11 is already out.
    1 project | /r/FoundryVTT | 28 Jun 2023
    For example you could grab the link of system.json for version 4.12.9 if you were only on 4.10.4 and install it by pasting it into the manifest URL field and pressing install. https://github.com/foundryvtt/pf2e/releases
  • Is using Foundry VTT with it?
    1 project | /r/Pathfinder_RPG | 22 Jun 2023
    With buffs and debuffs, you should be able to drag conditions straight from the ability description in the chat onto the token - there's options in the settings to have them automatically expire and remove themselves or not. For manually adjusting bonuses to rolls I'm pretty sure it's shift + click on the roll (or there's a setting to make it the reverse). It's worth going through the system guide to see how stuff like those work and how to turn them off if you don't want them.
  • Question about v11 and pf2e
    1 project | /r/FoundryVTT | 19 Jun 2023
    Their changelog doesn’t mention “beta” anymore: https://github.com/foundryvtt/pf2e/blob/master/CHANGELOG.md
  • pf2e on foundry 11 ytet?
    1 project | /r/FoundryVTT | 17 Jun 2023
  • PF2e on Foundry V10 "Wrap Up" stream
    2 projects | /r/FoundryVTT | 3 Jun 2023
    GitHub: https://github.com/foundryvtt/pf2e/
  • Working on pf2e support for our VTT. We'd love to hear what you want out of a VTT!
    1 project | /r/Pathfinder2e | 1 Jun 2023
    If you want to add automation to homebrew traits or new descriptions you'll need to do a bit more than just using the homebrew menu. You can make a module that registers the traits and their descriptions quite easily. It's also the better way if you want to actually organize your homebrew content anyways since you can move it from game to game easily, share it with others, or even get it listed as a module by Foundry. Automation for those homebrew traits is possible, you can look at the Hopefinder module for an example of new traits that also get automated, in that case it was doable because characters in Hopefinder use a "Survivor" class which could contain all the rule elements, but for more advanced automation modules can modify the character data prep though that would be actual coding and not just some rule elements.

What are some alternatives?

When comparing twodsix-foundryvtt and pf2e you can also consider the following projects:

travellermap - The source code to TravellerMap.com

foundryvtt - Public issue tracking and documentation for Foundry Virtual Tabletop - software connecting RPG gamers in a shared multiplayer environment with an intuitive interface and powerful API.