twinejs
obsidian-releases
twinejs | obsidian-releases | |
---|---|---|
408 | 1,654 | |
1,794 | 8,056 | |
- | 3.5% | |
8.5 | 9.9 | |
17 days ago | 1 day ago | |
TypeScript | JavaScript | |
GNU General Public License v3.0 only | - |
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
twinejs
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Ask HN: Modern Day Equivalent to HyperCard?
I think you and your kid would have fun designing a Choose Your Own Adventure game in Twine. https://twinery.org/
FWIW, there are a bunch of simple modern GUI builders, including GUI builders for the web, but none of them are popular, due to the sweet spot of supply and demand that Hypercard hit.
When Hypercard launched, it came with every Mac, it was free, and there was nothing else like it available on the Mac. On the Mac, the alternative to Hypercard was to layout UI widgets in code, with no GUI builder at all, or eventually to pay $$$ for a professional-grade IDE like CodeWarrior. As an entry-level user with no budget, if you wanted a GUI builder for the Mac, you got Hypercard, or nothing. This created a community of Hypercard enthusiasts.
Furthermore, when Hypercard launched, Macs had a standard screen resolution. Every Mac sold had a screen resolution of 512x342 pixels, so you could know for sure how your cards would look on any Mac. Supporting resizable GUIs is one of the hardest things to do in any GUI builder. (How should the buttons layout when the screen gets very small, like a phone? Or very wide, like a 16:9 monitor?) Today, Xcode uses a sophisticated constraint solver / theorem prover to allow developers to build resizable UIs in a GUI; it works pretty well, I think, but it's never going to be as easy to learn as "drag the button onto the screen and it's going to look exactly like that everywhere."
The last issue is the real killer for modern Hypercard wannabes: it's a small step from a web GUI builder to raw HTML/CSS. You don't have to pay big bucks to have access to professional-grade HTML, CSS, and JavaScript. Sure, they're not that easy to learn, but you can teach a kid to write interactive web pages, no problem.
As a result, the demand for a simple GUI builder is lower than it was for Hypercard, and even when you do capture a user, they tend to outgrow your product, and there are a zillion competitors, so none of them can build a community with real traction.
- Show HN: Twine – Gorgeous open source multiplatform RSS app
- Ask HN: Yo wants to build a game, I'm lost. What can I do?
- Ask HN: Software to Develop Interactive Stories?
- Suggestions: A simple human-readable format for suggesting changes to text files
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About Text based games,basically
There's ChoiceScript by Choice Of Games. It's more along the lines of Choose Your Own Adventure. If you're hoping to make something with a fair amount of random events, you might want to check out Twine.
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Harlowe 3.3.7 & Tweego
I'm trying to update tweego with the story format harlowe 3.3.7. I've copied the .json and .icon files for Harlowe 3.3.7 from here : https://github.com/klembot/twinejs/tree/develop/public/story-formats
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cRPG's often have poor writing. Why is that?
Here are 2 interactive story game engines: * https://www.renpy.org/ * https://twinery.org/
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tobyFoxIsWild
You use something like https://twinery.org/ for creating the dialogues, and then write abstract code to handle that.
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I feel like im too dumb to make my own game
The engine here https://twinery.org/
obsidian-releases
- Unlocking Efficiency: The Significance of Technical Documentation
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UX Case Study: Markdown Heading
The closest editor that follows our first principle is Obsidian editor:
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I switched from Notion to Obsidian
The solution was already installed on both my computer and my phone: Obsidian.
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Why single vendor is the new proprietary
> why does open source need to "win"
Open source does not need to win.
But your ability to be in control of your computer needs to be preserved. A proprietary fridge cannot control your diet, while a proprietary App Store can control what software you install on YOUR phone (unless you live in EU, hello DMA!). The tail wags the dog, so to speak. Proprietary software has also been shown to break user workflows or remove functions in an update while leaving users with no choice whatsoever.
One alternative to having open source win is to ensure software must come with a robust warranty and other assurances you expect from the things you buy. EU's CRA will make software vulnerabilities in WiFi routers covered by warranty, for example.
You can also ensure robust and interoperable data storage options. For example, https://obsidian.md/ stores all notes in Markdown, not holding the data hostage in case users will not like how future versions will work. GDPR actually has a provision for data portability (Art. 20), but it does not seem to have a requisite effect on the industry yet.
And until the above issues are solved, open source remains the best way to ensure that a software tail cannot wag your computer dog.
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Ask HN: Has Anyone Trained a personal LLM using their personal notes?
[2] https://obsidian.md/
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Replatforming from Gatsby to Zola!
So I've had my fair share of personal websites and blogs. I have built them on stacks ranging from the most basic HTML and CSS, to hosted frameworks like Wordpress and Laravel, to the more modern single page applications built in Vue and React. For a simple content blog I think you can't go wrong with a Static Site Generator though. These days I am almost exclusively writing everything in Obsidian. Which is great because its all in standard markdown format. This allows for a really neat and easy content publishing workflow.
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Show HN: Godspeed is a fast, 100% keyboard oriented todo app for Mac
Consider making an Obsidian[^1] plugin, or writing to Obsidian-compatible Markdown files :)
[^1]: https://obsidian.md/
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Setting Up Obsidian for Content Planning and Project Management
Obsidian is a writing application created to allow for offline / private note taking in markdown format, in an interface that looks a lot like our regular programming IDE. It is very flexible, with a good collection of community plugins that you can use to customize Obsidian to your heart contents.
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What is Omnivore and How to Save Articles Using this Tool
Obsidian support via our Obsidian Plugin
- Tools that Make Me Productive as a Software Engineer
What are some alternatives?
RenPy - The Ren'Py Visual Novel Engine
Trilium Notes - Build your personal knowledge base with Trilium Notes
ink - inkle's open source scripting language for writing interactive narrative.
QOwnNotes - QOwnNotes is a plain-text file notepad and todo-list manager with Markdown support and Nextcloud / ownCloud integration.
YarnSpinner - Yarn Spinner is a tool for building interactive dialogue in games!
vimwiki - Personal Wiki for Vim
dialogic - 💬 Create Dialogs, Visual Novels, RPGs, and manage Characters with Godot to create your Game!
TiddlyWiki - A self-contained JavaScript wiki for the browser, Node.js, AWS Lambda etc.
Godot - Godot Engine – Multi-platform 2D and 3D game engine
AppFlowy - AppFlowy is an open-source alternative to Notion. You are in charge of your data and customizations. Built with Flutter and Rust.
gitbook - The open source frontend for GitBook doc sites
Mermaid - Edit, preview and share mermaid charts/diagrams. New implementation of the live editor.