twinejs
ideas
twinejs | ideas | |
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408 | 8 | |
1,794 | 429 | |
- | - | |
8.5 | 0.0 | |
17 days ago | over 1 year ago | |
TypeScript | ||
GNU General Public License v3.0 only | - |
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
twinejs
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Ask HN: Modern Day Equivalent to HyperCard?
I think you and your kid would have fun designing a Choose Your Own Adventure game in Twine. https://twinery.org/
FWIW, there are a bunch of simple modern GUI builders, including GUI builders for the web, but none of them are popular, due to the sweet spot of supply and demand that Hypercard hit.
When Hypercard launched, it came with every Mac, it was free, and there was nothing else like it available on the Mac. On the Mac, the alternative to Hypercard was to layout UI widgets in code, with no GUI builder at all, or eventually to pay $$$ for a professional-grade IDE like CodeWarrior. As an entry-level user with no budget, if you wanted a GUI builder for the Mac, you got Hypercard, or nothing. This created a community of Hypercard enthusiasts.
Furthermore, when Hypercard launched, Macs had a standard screen resolution. Every Mac sold had a screen resolution of 512x342 pixels, so you could know for sure how your cards would look on any Mac. Supporting resizable GUIs is one of the hardest things to do in any GUI builder. (How should the buttons layout when the screen gets very small, like a phone? Or very wide, like a 16:9 monitor?) Today, Xcode uses a sophisticated constraint solver / theorem prover to allow developers to build resizable UIs in a GUI; it works pretty well, I think, but it's never going to be as easy to learn as "drag the button onto the screen and it's going to look exactly like that everywhere."
The last issue is the real killer for modern Hypercard wannabes: it's a small step from a web GUI builder to raw HTML/CSS. You don't have to pay big bucks to have access to professional-grade HTML, CSS, and JavaScript. Sure, they're not that easy to learn, but you can teach a kid to write interactive web pages, no problem.
As a result, the demand for a simple GUI builder is lower than it was for Hypercard, and even when you do capture a user, they tend to outgrow your product, and there are a zillion competitors, so none of them can build a community with real traction.
- Show HN: Twine – Gorgeous open source multiplatform RSS app
- Ask HN: Yo wants to build a game, I'm lost. What can I do?
- Ask HN: Software to Develop Interactive Stories?
- Suggestions: A simple human-readable format for suggesting changes to text files
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About Text based games,basically
There's ChoiceScript by Choice Of Games. It's more along the lines of Choose Your Own Adventure. If you're hoping to make something with a fair amount of random events, you might want to check out Twine.
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Harlowe 3.3.7 & Tweego
I'm trying to update tweego with the story format harlowe 3.3.7. I've copied the .json and .icon files for Harlowe 3.3.7 from here : https://github.com/klembot/twinejs/tree/develop/public/story-formats
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cRPG's often have poor writing. Why is that?
Here are 2 interactive story game engines: * https://www.renpy.org/ * https://twinery.org/
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tobyFoxIsWild
You use something like https://twinery.org/ for creating the dialogues, and then write abstract code to handle that.
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I feel like im too dumb to make my own game
The engine here https://twinery.org/
ideas
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Why CISA Is Warning CISOs About a Breach at Sisense
State Encryption was one of those long requested features[0] (I had it on my ideas list for years[1]) that Hashicorp didn't have much incentive to build. I don't think it has to with distancing opentofu as such, but the opentofu team prioritizing the right things that customers actually need.
[0]: https://github.com/hashicorp/terraform/issues/9556
[1]: https://github.com/captn3m0/ideas#-mars-terraform-remote-htt...
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OPML Is Underrated
What I would really like to see is “subscribeable OPML feeds”, so GitHub could provide a OPML feed for what shows up in your home page, and you any changes in your subscriptions (repos you watch etc) would change the OPML, which would then cause your feed reader to unsubscribe/subscribe to specific RAS feeds.
Unfortunately, this isn’t supported by the majority of RSS clients (tt-rss is the only one I know) which means in practice OPML feeds are merely import/export mechanisms.
Ref: https://github.com/captn3m0/ideas#opml-sync
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Text adventure ported to social media
I’ve been wanting to write a Mastodon/Twitter twine compiler that would take an existing Twine story and compile it to a list of posts.
https://github.com/captn3m0/ideas#twitter-adventure-maker
The primary difficulty is in flattening the state, which twine supports (apple=true, key=false in this story) but if it’s not too many variables might work out.
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Twine is an open-source tool for telling interactive, nonlinear stories
In my list of ideas is one for a Twine-compatible Twitter-Adventure Maker[0]. Remember those "choose your own adventure threads" that showed up on twitter and got viral a while back[1]. It would be great to be able to use Twine for authoring those.
[0]: https://github.com/captn3m0/ideas#twitter-adventure-maker
[1]: https://www.linkedin.com/pulse/media-trend-choose-your-own-a...
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Thoughts on RSS
I wish OPML (the import/export RSS format) was also subscribe-able[1] in more clients. So my GitHub "news feed" would live at github.com/captn3m0/news.opml (which would just be a list of RSS URLs), and the client would update this list periodically.
Same thing works well for Twitter, or other sites.
[1]: https://github.com/captn3m0/ideas/#opml-sync
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Show HN: Mitmproxy2swagger – Automagically reverse-engineer REST APIs
Almost exactly a fit against my idea[1] to generate OpenAPI from HAR files.
[1]: https://github.com/captn3m0/ideas#openapi-specification-gene...
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Battleship
Want to build the same, but using boardgame.io. Search for Gym here: https://github.com/captn3m0/ideas
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Show HN: Napkin – Build Back End Functions in the Browser
I've been wanting something like this for an idea of mine[1]. Would love to have the ability to send arbitary responses (JPG/PNG)
[1]: https://github.com/captn3m0/ideas#svg-to-png-on-the-edge
What are some alternatives?
RenPy - The Ren'Py Visual Novel Engine
mitmproxy2swagger - Automagically reverse-engineer REST APIs via capturing traffic
ink - inkle's open source scripting language for writing interactive narrative.
twine - Utilities for interacting with PyPI
YarnSpinner - Yarn Spinner is a tool for building interactive dialogue in games!
har2requests - Generate Python Requests code from your browser activity 🤖
dialogic - 💬 Create Dialogs, Visual Novels, RPGs, and manage Characters with Godot to create your Game!
ideas - 💡 Looking for inspiration for your next open source project? Or perhaps you've got a brilliant idea you can't wait to share with others? Open Source Ideas is a community built specifically for this! 👋
Godot - Godot Engine – Multi-platform 2D and 3D game engine
twison - A Twine 2 story format that provides JSON export
gitbook - The open source frontend for GitBook doc sites
gym-battleship - Battleship environment for reinforcement learning tasks