twine-specs
twinejs
twine-specs | twinejs | |
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4 | 408 | |
60 | 1,795 | |
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6.3 | 8.5 | |
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- | GNU General Public License v3.0 only |
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twine-specs
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How can one get around Twine combining files that are ALMOST the same and saying that you already have that file?
Each Story HTML file contains the meta-data of the project used to create it, this specification explains the HTML element structure used to store that meta-data within that file.
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history of twine?
TWEE (Notation) has been "standardised" since the days of Twine 1.x, the Twee 3 Specification can be found in the Twine Specs repository.
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How to create a story game with Javascript
Now, closer to the coding: what is config.tw? This is where your code will be in Twine format. Take a look at the specification. You may name this file whatever you want. It's named config for readability. There, we specify the settings for our game:
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Is there some kind of dialogue\graph editor similar to Twine or Articy:Draft that I can actually export into a JSON to use from inside my engine?
While not JSON specifically, twine index.html files can be parsed into (or natively written in) Twee with tools like Tweego, which is a fairly easy-to-parse file format. Certainly an option if you have existing Twine stories you'd like to transfer.
twinejs
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Ask HN: Modern Day Equivalent to HyperCard?
I think you and your kid would have fun designing a Choose Your Own Adventure game in Twine. https://twinery.org/
FWIW, there are a bunch of simple modern GUI builders, including GUI builders for the web, but none of them are popular, due to the sweet spot of supply and demand that Hypercard hit.
When Hypercard launched, it came with every Mac, it was free, and there was nothing else like it available on the Mac. On the Mac, the alternative to Hypercard was to layout UI widgets in code, with no GUI builder at all, or eventually to pay $$$ for a professional-grade IDE like CodeWarrior. As an entry-level user with no budget, if you wanted a GUI builder for the Mac, you got Hypercard, or nothing. This created a community of Hypercard enthusiasts.
Furthermore, when Hypercard launched, Macs had a standard screen resolution. Every Mac sold had a screen resolution of 512x342 pixels, so you could know for sure how your cards would look on any Mac. Supporting resizable GUIs is one of the hardest things to do in any GUI builder. (How should the buttons layout when the screen gets very small, like a phone? Or very wide, like a 16:9 monitor?) Today, Xcode uses a sophisticated constraint solver / theorem prover to allow developers to build resizable UIs in a GUI; it works pretty well, I think, but it's never going to be as easy to learn as "drag the button onto the screen and it's going to look exactly like that everywhere."
The last issue is the real killer for modern Hypercard wannabes: it's a small step from a web GUI builder to raw HTML/CSS. You don't have to pay big bucks to have access to professional-grade HTML, CSS, and JavaScript. Sure, they're not that easy to learn, but you can teach a kid to write interactive web pages, no problem.
As a result, the demand for a simple GUI builder is lower than it was for Hypercard, and even when you do capture a user, they tend to outgrow your product, and there are a zillion competitors, so none of them can build a community with real traction.
- Show HN: Twine – Gorgeous open source multiplatform RSS app
- Ask HN: Yo wants to build a game, I'm lost. What can I do?
- Ask HN: Software to Develop Interactive Stories?
- Suggestions: A simple human-readable format for suggesting changes to text files
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About Text based games,basically
There's ChoiceScript by Choice Of Games. It's more along the lines of Choose Your Own Adventure. If you're hoping to make something with a fair amount of random events, you might want to check out Twine.
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Harlowe 3.3.7 & Tweego
I'm trying to update tweego with the story format harlowe 3.3.7. I've copied the .json and .icon files for Harlowe 3.3.7 from here : https://github.com/klembot/twinejs/tree/develop/public/story-formats
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cRPG's often have poor writing. Why is that?
Here are 2 interactive story game engines: * https://www.renpy.org/ * https://twinery.org/
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tobyFoxIsWild
You use something like https://twinery.org/ for creating the dialogues, and then write abstract code to handle that.
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I feel like im too dumb to make my own game
The engine here https://twinery.org/
What are some alternatives?
tweego - Tweego is a free (gratis and libre) command line compiler for Twine/Twee story formats, written in Go.
RenPy - The Ren'Py Visual Novel Engine
dialogger - A simple cross-platform dialogue graph editor.
ink - inkle's open source scripting language for writing interactive narrative.
YarnSpinner - Yarn Spinner is a tool for building interactive dialogue in games!
twine - UI for creating hypertext stories
dialogic - 💬 Create Dialogs, Visual Novels, RPGs, and manage Characters with Godot to create your Game!
Godot - Godot Engine – Multi-platform 2D and 3D game engine
gitbook - The open source frontend for GitBook doc sites
PhysicsExamples2D - Examples of various Unity 2D Physics components and features.
inform7-ide - A design system for interactive fiction based on natural language.