twine-css-template
custom-macros-for-sugarcube-2
twine-css-template | custom-macros-for-sugarcube-2 | |
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7 | 38 | |
27 | 159 | |
- | - | |
0.0 | 4.4 | |
over 2 years ago | 3 months ago | |
CSS | JavaScript | |
MIT License | The Unlicense |
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twine-css-template
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please help me change the font
Second, I would recommend grabbing this stylesheet and copy-pasting it into the stylesheet section of your twine story. It's quite nicely annotated with comments throughout that will help you figure out what you can do in terms of CSS styling.
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no matter how much I change the CSS my games always appear with a black background and white /blue text - what setting am I missing?
Harlowe can be a pain in the ass to do CSS for since it's pretty opaque about it. I'd suggest grabbing this template stylesheet and dropping it into your game, then messin' about with the values.
- How to import fonts?
- (New user) CSS has no effect on game, any thoughts as to why?
- Trying to get an options screen working and playing with fonts, haven't found a way to get something like this working, I know how to change the font size once, but I don't know if its even possible to do it after the game as launched
- Can someone give me a list of CSS Selectors for Harlowe?
custom-macros-for-sugarcube-2
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Is it possible to modify this code to make the dialog box close on when a link inside it is clicked? (Using ChapelR's Dialog API Macro Set, and ChapelR's Simple Inventory V2)
I have the following code that opens a dialog box and let's the player select an item. It uses two different macros made by ChapelR: Simple Inventory v2 (https://github.com/ChapelR/custom-macros-for-sugarcube-2/blob/master/docs/simple-inventory.md#macro-linkedinventory) and Dialog API Macro Set (https://github.com/ChapelR/custom-macros-for-sugarcube-2/blob/master/docs/dialog-api-macro-set.md).
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How to set up a key to skip through timed macros
I'm working on a game that is pretty heavy on using timed and type macros. The type macros at the very least I can skip through by pressing space, and I'd like to do the same for the timed sections. I have the event macro from ChapelR (https://github.com/ChapelR/custom-macros-for-sugarcube-2/blob/master/docs/event-macros.md) and it's worked for other things. Does anyone know how I'd do this?
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Triple Color Blend Meter
note: I strongly suggest you let Chapel know about this potential issue with the options() function on their custom-macros-for-sugarcube-2 GitHub reposition.
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Preloading
ChapelR
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Need some help with some file location stuff
So I'm trying to insert my images in dialogue boxes (The macro I'm using for it is here: https://github.com/ChapelR/custom-macros-for-sugarcube-2/blob/master/docs/dialog-api-macro-set.md) Using a folder with images in my game folder. And for some reason no matter what I do the images don't show up even though i followed the code right.
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Edit Speechbox System by Chapel
So, I downlaoded the Custom Macro “Speech Box System” https://github.com/ChapelR/custom-macros-for-sugarcube-2/blob/master/docs/speech-box-system.md This Macro works using Java and CSS. I know how to edit CSS, but Java eludes me completely. The thing is, this macro lets me create a character and assing an image to show its avatar. I want to do that, but I need the avatar to change based on a Twine variable ($mood ) I know how to write the code in Twine, that is not the problem. But the .js is written in such a way, that the avatar section only works for images, so it does not allow a variable, even if the variable == an img . Can someone tell me what is it that I have to change in the .js? Thanks!
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Help with Dialogue Box
I'm working on a VN-style game in Sugarcube, and specifically trying to figure out dialogue boxes. I've been able to get pretty close to what I want, using the information from this link.
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How to disallow use of hotkeys while in a dialog window? (Chapel's Event Macro)
I've used Chapel's Event Macro to set up some hotkeys for easy navigation of my game. All went well, but I ran into the problem of what happens if there's a text input (<>) field on the screen: typing something in it could accidentally trigger a hotkey rather than what the player actually wants to type!
- Help with Speech Box
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Using ChapelR's Speech Box System Help
If you use ChapelR First macro here :https://github.com/ChapelR/custom-macros-for-sugarcube-2/blob/master/docs/first-macro.md
What are some alternatives?
Bulma - Modern CSS framework based on Flexbox
TwineHacker - Chrome\Firefox dev-tools extension: How To Debug(Or Cheat) Twine{SugarCube} Variables
animate.css - 🍿 A cross-browser library of CSS animations. As easy to use as an easy thing.
sugarcube-2 - SugarCube is a free (gratis and libre) story format for Twine/Twee.
harlowe-audio - An audio library for use with the Twine 2 story format Harlowe (v2.x or higher).
react-twine - React state management library. As if we need another.
animate.css - 🍿 A cross-browser library of CSS animations. As easy to use as an easy thing. [Moved to: https://github.com/animate-css/animate.css]
harlowe-macro-api - Adds an accessible, simplified framework to Harlowe for creating custom macros in JavaScript.
tweego-setup - A Tweego project boilerplate.
cycy-wrote-custom-macros - Macros for SugarCube 2.
UInv - Universal Inventory System (UInv) for Twine 2 / SugarCube 2