twin.examples
gltfjsx
Our great sponsors
twin.examples | gltfjsx | |
---|---|---|
5 | 54 | |
460 | 4,162 | |
- | 4.9% | |
6.1 | 7.1 | |
17 days ago | 4 days ago | |
TypeScript | JavaScript | |
- | MIT License |
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
twin.examples
-
How to load a GLTF model inside NextJS in 2022
Hey, I'm trying (and failing) to put together a codesandbox. I think it's easier to replicate the steps from here: https://github.com/ben-rogerson/twin.examples/tree/master/next-styled-components
-
How to set up _document.js with twin.macro + Google Analytics ?
well, this is exactly how it's set up in the twin.macro example repo with next.js, and it is working perfectly fine?
-
How to setup create-react-app twin.macro and emotion
You can pretty much follow all the steps from this tutorial, until this point where it tells you to extend JSX with a jsx-pragma in front of every twin.macro import. The documentation underneath says the following:
-
How to Build A React TS Tailwind Design System
Alright, I had my tools in place and it was time to start connecting the dots, so to speak. I kicked off a new TSDX project, installed Styled components, and then went on to try and set up twin.macro. However, I hit a snag there... In the Twin example repo, there was no Styled Components + Storybook example, so I configured what seemed to make sense. Then I went on to add some samples, imported them into a new Story, and tried to run Storybook. It didn't work as expected. Some of the code worked and other components that were using the tw syntax didn't:
-
Boilerplate with React 17, Webpack 5, Tailwind 2, using babel, sass, with a hot dev server and an optimized production build
the biggest would be as a plugin to compile/transpile other language macros for example twin-macro (styled components using tailwind syntax) https://github.com/ben-rogerson/twin.examples/tree/master/component-library-styled-components/packages/components
gltfjsx
-
How can I get rid of these gaps?
Hello! I loaded a model using https://gltf.pmnd.rs and it displays correctly, but there are weird gaps that you can see through on the edges. This is a Next.js project with ts. I'm using @react-three/fiber and @rect-three/drei to use three.js in react. I'll attach the file that creates this object, but if there's anything more you need, just ask me. Here's the file that contains the code of this object:
-
React + Three.js. Creating your own 3D shooter. Part 1
Then we need to generate a react component that will contain the markup of this model to add it to the scene. Let's use the official resource from the @react-three/fiber developers.
-
Add texture to loaded glb, threejs
especially for what you describe above. it can lay out a glb model declaratively, the whole scene is yours to control. watch the first video here https://github.com/pmndrs/gltfjsx and then use that tool:
- Optimization checklist GLTF models in Three.js?
-
Any good tutorials on creating dynamic animations?
stuff like this doesn't have to be keyframed, you can just rotate model groups. im sure this will be overwhelming atm but if you have the time watch the video there https://github.com/pmndrs/gltfjsx models in threejs are blobs, they are not meant to do anything. people traverse them and create mutations. but that tool puts the entire model scene under your control, every node in its graph is declarative now, to my it dynamic is trivial at that point.
-
which skills to learn from Blender for three js
the second practically doesn't exist in vanilla three. a gltf is a blob that you throw into the scene. pair three with react and blender will be a lot more useful: https://github.com/pmndrs/gltfjsx (watch the first video there)
-
How to apply Mesh Wobble Material to gltf model in r3f?
I want to implement this for a gltf model loaded as a gltfx. MeshWobbleMaterial is not getting qpplied. i don't know what to where to add the component either. i have attached the code below,
-
Help making a model look like the demo
/* Auto-generated by: https://github.com/pmndrs/gltfjsx Command: npx [email protected] crystal_ball_test.glb Author: WarderiiK (https://sketchfab.com/WarderiiK) License: CC-BY-4.0 (http://creativecommons.org/licenses/by/4.0/) Source: https://sketchfab.com/3d-models/crystal-ball-test-fc727811052a4b2ba9ef2ffa327e8349 Title: Crystal Ball Test */ import React, { useRef } from 'react' import { useGLTF, useAnimations, MeshTransmissionMaterial } from '@react-three/drei' export default function Model(props) { const group = useRef() const { nodes, materials, animations } = useGLTF('/crystal_ball_test.glb') const { actions } = useAnimations(animations, group) return ( ) }
-
Where should I keep my assets?
Have you compressed your models with https://gltf.pmnd.rs ? ( sorry this is unrelated to your post ) or you could use https://github.com/pmndrs/gltfjsx ( same thing but you use it like an npm package )
- Need help figuring out how many texture set to use and how to split them up (more in comments)
What are some alternatives?
prettier-eslint - Code :arrow_right: prettier :arrow_right: eslint --fix :arrow_right: Formatted Code :sparkles:
gltf-pipeline - Content pipeline tools for optimizing glTF assets. :globe_with_meridians:
twin.macro - ๐ฆนโโ๏ธ Twin blends the magic of Tailwind with the flexibility of css-in-js (emotion, styled-components, solid-styled-components, stitches and goober) at build time.
react-three-fiber - ๐จ๐ญ A React renderer for Three.js [Moved to: https://github.com/pmndrs/react-three-fiber]
tailpress - TailPress is a minimal boilerplate theme for WordPress using Tailwind CSS.
drei - ๐ฅ useful helpers for react-three-fiber
craco - Create React App Configuration Override, an easy and comprehensible configuration layer for Create React App.
leva - ๐ React-first components GUI
eslint-config-prettier - Turns off all rules that are unnecessary or might conflict with Prettier.
awesome-react-three-fiber - ๐ A loose collection of cool r3f links, gifs, people, stuff
react-webpack-5-tailwind-2 - React 17 Boilerplate with Webpack 6, Tailwind 2, using babel, SASS/PostCSS, HMR, dotenv and an optimized production build
react-xr - ๐คณ VR/AR with react-three-fiber