twin.examples VS gltfjsx

Compare twin.examples vs gltfjsx and see what are their differences.

twin.examples

Packed with examples for different frameworks, this repo helps you get started with twin a whole lot faster. (by ben-rogerson)

gltfjsx

๐ŸŽฎ Turns GLTFs into JSX components (by pmndrs)
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twin.examples gltfjsx
5 54
460 4,162
- 4.9%
6.1 7.1
17 days ago 4 days ago
TypeScript JavaScript
- MIT License
The number of mentions indicates the total number of mentions that we've tracked plus the number of user suggested alternatives.
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.

twin.examples

Posts with mentions or reviews of twin.examples. We have used some of these posts to build our list of alternatives and similar projects. The last one was on 2022-02-18.
  • How to load a GLTF model inside NextJS in 2022
    2 projects | /r/threejs | 18 Feb 2022
    Hey, I'm trying (and failing) to put together a codesandbox. I think it's easier to replicate the steps from here: https://github.com/ben-rogerson/twin.examples/tree/master/next-styled-components
  • How to set up _document.js with twin.macro + Google Analytics ?
    1 project | /r/nextjs | 24 Sep 2021
    well, this is exactly how it's set up in the twin.macro example repo with next.js, and it is working perfectly fine?
  • How to setup create-react-app twin.macro and emotion
    4 projects | dev.to | 29 Mar 2021
    You can pretty much follow all the steps from this tutorial, until this point where it tells you to extend JSX with a jsx-pragma in front of every twin.macro import. The documentation underneath says the following:
  • How to Build A React TS Tailwind Design System
    20 projects | dev.to | 16 Feb 2021
    Alright, I had my tools in place and it was time to start connecting the dots, so to speak. I kicked off a new TSDX project, installed Styled components, and then went on to try and set up twin.macro. However, I hit a snag there... In the Twin example repo, there was no Styled Components + Storybook example, so I configured what seemed to make sense. Then I went on to add some samples, imported them into a new Story, and tried to run Storybook. It didn't work as expected. Some of the code worked and other components that were using the tw syntax didn't:
  • Boilerplate with React 17, Webpack 5, Tailwind 2, using babel, sass, with a hot dev server and an optimized production build
    7 projects | /r/reactjs | 2 Jan 2021
    the biggest would be as a plugin to compile/transpile other language macros for example twin-macro (styled components using tailwind syntax) https://github.com/ben-rogerson/twin.examples/tree/master/component-library-styled-components/packages/components

gltfjsx

Posts with mentions or reviews of gltfjsx. We have used some of these posts to build our list of alternatives and similar projects. The last one was on 2023-10-02.
  • How can I get rid of these gaps?
    1 project | /r/threejs | 9 Nov 2023
    Hello! I loaded a model using https://gltf.pmnd.rs and it displays correctly, but there are weird gaps that you can see through on the edges. This is a Next.js project with ts. I'm using @react-three/fiber and @rect-three/drei to use three.js in react. I'll attach the file that creates this object, but if there's anything more you need, just ask me. Here's the file that contains the code of this object:
  • React + Three.js. Creating your own 3D shooter. Part 1
    3 projects | dev.to | 2 Oct 2023
    Then we need to generate a react component that will contain the markup of this model to add it to the scene. Let's use the official resource from the @react-three/fiber developers.
  • Add texture to loaded glb, threejs
    1 project | /r/threejs | 13 Jul 2023
    especially for what you describe above. it can lay out a glb model declaratively, the whole scene is yours to control. watch the first video here https://github.com/pmndrs/gltfjsx and then use that tool:
  • Optimization checklist GLTF models in Three.js?
    2 projects | /r/threejs | 6 Jun 2023
  • Any good tutorials on creating dynamic animations?
    1 project | /r/threejs | 27 May 2023
    stuff like this doesn't have to be keyframed, you can just rotate model groups. im sure this will be overwhelming atm but if you have the time watch the video there https://github.com/pmndrs/gltfjsx models in threejs are blobs, they are not meant to do anything. people traverse them and create mutations. but that tool puts the entire model scene under your control, every node in its graph is declarative now, to my it dynamic is trivial at that point.
  • which skills to learn from Blender for three js
    1 project | /r/threejs | 24 May 2023
    the second practically doesn't exist in vanilla three. a gltf is a blob that you throw into the scene. pair three with react and blender will be a lot more useful: https://github.com/pmndrs/gltfjsx (watch the first video there)
  • How to apply Mesh Wobble Material to gltf model in r3f?
    1 project | /r/threejs | 11 May 2023
    I want to implement this for a gltf model loaded as a gltfx. MeshWobbleMaterial is not getting qpplied. i don't know what to where to add the component either. i have attached the code below,
  • Help making a model look like the demo
    1 project | /r/threejs | 5 May 2023
    /* Auto-generated by: https://github.com/pmndrs/gltfjsx Command: npx [email protected] crystal_ball_test.glb Author: WarderiiK (https://sketchfab.com/WarderiiK) License: CC-BY-4.0 (http://creativecommons.org/licenses/by/4.0/) Source: https://sketchfab.com/3d-models/crystal-ball-test-fc727811052a4b2ba9ef2ffa327e8349 Title: Crystal Ball Test */ import React, { useRef } from 'react' import { useGLTF, useAnimations, MeshTransmissionMaterial } from '@react-three/drei' export default function Model(props) { const group = useRef() const { nodes, materials, animations } = useGLTF('/crystal_ball_test.glb') const { actions } = useAnimations(animations, group) return ( ) }
  • Where should I keep my assets?
    1 project | /r/threejs | 16 Apr 2023
    Have you compressed your models with https://gltf.pmnd.rs ? ( sorry this is unrelated to your post ) or you could use https://github.com/pmndrs/gltfjsx ( same thing but you use it like an npm package )
  • Need help figuring out how many texture set to use and how to split them up (more in comments)
    2 projects | /r/Substance3D | 29 Mar 2023

What are some alternatives?

When comparing twin.examples and gltfjsx you can also consider the following projects:

prettier-eslint - Code :arrow_right: prettier :arrow_right: eslint --fix :arrow_right: Formatted Code :sparkles:

gltf-pipeline - Content pipeline tools for optimizing glTF assets. :globe_with_meridians:

twin.macro - ๐Ÿฆนโ€โ™‚๏ธ Twin blends the magic of Tailwind with the flexibility of css-in-js (emotion, styled-components, solid-styled-components, stitches and goober) at build time.

react-three-fiber - ๐Ÿ‡จ๐Ÿ‡ญ A React renderer for Three.js [Moved to: https://github.com/pmndrs/react-three-fiber]

tailpress - TailPress is a minimal boilerplate theme for WordPress using Tailwind CSS.

drei - ๐Ÿฅ‰ useful helpers for react-three-fiber

craco - Create React App Configuration Override, an easy and comprehensible configuration layer for Create React App.

leva - ๐ŸŒ‹ React-first components GUI

eslint-config-prettier - Turns off all rules that are unnecessary or might conflict with Prettier.

awesome-react-three-fiber - ๐Ÿ• A loose collection of cool r3f links, gifs, people, stuff

react-webpack-5-tailwind-2 - React 17 Boilerplate with Webpack 6, Tailwind 2, using babel, SASS/PostCSS, HMR, dotenv and an optimized production build

react-xr - ๐Ÿคณ VR/AR with react-three-fiber