twgl.js
easings.net
twgl.js | easings.net | |
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3 | 111 | |
2,564 | 7,642 | |
- | - | |
6.9 | 4.2 | |
2 months ago | 2 months ago | |
JavaScript | CSS | |
MIT License | GNU General Public License v3.0 only |
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twgl.js
- TWGL: A Tiny WebGL Helper Library
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Any advice for WebGL (Javascript) newbie?
I don't know what setup you're using exactly, but I use TWGL, which makes the errors rather friendly, you get the shader code with a mark at the specific position where the error occured. Other frameworks like OGL do something similar. As far as I remember, the errors were a bit more cryptic when I dealt with vanilla WebGL.
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Bombed a Web Developer Interview, How bad did I do? (NOT LOOKING FOR SYMPATHY, just better understanding!)
Those particular demosites were made using https://github.com/greggman/twgl.js
easings.net
- Easings
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2024 Cheat Sheet Collection
Easings: When working with animations and transitions, Easings provides a comprehensive cheat sheet for various easing functions, allowing developers to visualize and choose the perfect timing curve for their projects.
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My favourite animation trick: exponential smoothing
Something like this: https://easings.net/#easeOutExpo
- Show HN: Tweening web visualisation, in Rust – (WASM)
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Show HN: Improve cognitive focus in 1 minute
Very timely and helpful, thank you!
A suggestion: the pulse animation would look much better with ease-in / ease-out animation curves instead of the harsh linear curve it's currently using. EaseInOutSine from this cheat sheet would do fine: https://easings.net/
- Easing Functions Cheat Sheet
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How to learn to create non linear function for my game
One I like to reference is this easing functions cheatsheet. Its aimed at programming animations, but a lot of the principles apply to your needs.
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Easings for keyframes
I feel like BB should definitely have easings (specifically the ones on easings.net) for keyframes. Any thoughts?
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Interactive tutorial building polished UI in JavaScript
> I wasn’t sure what type of math function would work for this
Usually people use "easing functions", which are convenient since they typically have a range and image both in [0.0 .. 1.0] [1] (although sometimes the range is slightly above 1 or below 0 to produce some "effect"). CSS has a cubic-bezier function [2] that can be used to replicate pretty closely all sorts of easing functions.
Functions that look like an "S" when plotted are called "sigmoids", a popular one used in graphics applications is called "Smoothstep" [3].
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1: https://easings.net
2: https://developer.mozilla.org/en-US/docs/Web/CSS/easing-func...
3: https://en.wikipedia.org/wiki/Smoothstep
What are some alternatives?
particle-system-webgl - A WebGL particle system capable of creating beautiful patterns due to the usage of symmetry.
humane-js - A simple, modern, browser notification system
experiments - A centralized location for my WebGL and other demos.
cs-tween - Easing functions in C#. And coroutines for using them with Unity.
torquigen - Animated kaleidoscope for your images
libGDX - Desktop/Android/HTML5/iOS Java game development framework
Most.js - Ultra-high performance reactive programming
Compass - Compass is no longer actively maintained. Compass is a Stylesheet Authoring Environment that makes your website design simpler to implement and easier to maintain.
ParrelSync - (Unity3D) Test multiplayer without building
flux - A fast, lightweight tweening library for Lua
odometer
animated-tailwindcss - A configuration to use Animate.css with Tailwind CSS.