moonsharp
hugo-blox-builder
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moonsharp | hugo-blox-builder | |
---|---|---|
3 | 4 | |
21 | 7,787 | |
- | 1.7% | |
0.0 | 9.3 | |
about 3 years ago | 7 days ago | |
C# | HTML | |
GNU General Public License v3.0 or later | MIT License |
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
moonsharp
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debugger with steam TTS
I found https://github.com/tts-community/moonsharp-tts-debug
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Building a Personal Website in 2021
Me: Okay. I'm just going to prototype a game. Don't want to get carried away. I won't even write a game engine. I'll use Tabletop Simulator.
Friend: Sounds good. How's it going?
Me: Well. I needed to be able to debug my code. https://github.com/tts-community/moonsharp-tts-debug
Friend: Oh, neat. So your game is done now?
Me: Not exactly. I had to had in matchmaking by reverse engineering Steam. https://github.com/SteamRE/SteamKit/pull/704
Friend: Ah. Alright. Can I play it now?
Me: Nah, I was finding it hard to maintain code. I wrote a Lua code bundler. https://github.com/Benjamin-Dobell/luabundle
Friend: Sweet.
Me: Yeah, but I decided to integrate it into the official tooling. https://github.com/Berserk-Games/atom-tabletopsimulator-lua/...
Friend: I'm sure the community will be thankful.
Me: I hope so. I now run a small community of TTS developers. https://github.com/tts-community/
Friend: Right. You must be done by now.
Me: Nah, I couldn't statically type check my code. So I wrote some types. https://github.com/Benjamin-Dobell/tts-types
Friend: Seems unnecessary for a prototype, but sure.
Me: I had to write my own IDE to use them though. https://github.com/Benjamin-Dobell/IntelliJ-Luanalysis
Friend: Right... So how'd the game going then?
Me: Oh, I'm not doing that anymore. I now consult for Berserk Games, developers of Tabletop Simulator
Friend: ...
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How to debug Lua with VSCode?
This may have some useful info for you: https://github.com/tts-community/moonsharp
hugo-blox-builder
- Devs, qual um domínio barato para hospedar meu portfólio em ReactJs?
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Hugo Academic Custom CSS
Have seen similar reports in the past about Academic, such as https://discourse.gohugo.io/t/hugo-academic-adapting-old-hero-widget-css-custom-code/31611 and the related https://github.com/wowchemy/wowchemy-hugo-themes/discussions/2213 (and this particular oddity illustrates perfectly why growing numbers of Hugo afficionados think the “themes-first” approach of Hugo documentation is flawed) — but, of course, none of that helps you now. Does your project have a public repository for viewing, since the Academic documentation is (as you say) unhelpful?
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wowchemy-hugo-themes VS ough-hugo - a user suggested alternative
2 projects | 19 Apr 2022
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Building a Personal Website in 2021
If you're building a personal website from scratch in 2021 (especially a blog), I strongly recommend Hugo over Jekyll. I had used Jekyll for a decade and very often hit random quirks that have been completely eliminated with modern Hugo. However, there's a bit of a migration process if you are moving from Jekyll to Hugo despite both being Markdown-based blogs.
If you want a more advanced framework for a personal website, I recommend Wowchemy (https://wowchemy.com/) on top of Hugo, which gives the tools needed out-of-the-box like lazy loading/SEO/object-oriented collections, albeit with a massive learning curve.