ttrss_plugin-feediron VS twinejs

Compare ttrss_plugin-feediron vs twinejs and see what are their differences.

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ttrss_plugin-feediron twinejs
9 408
203 1,794
1.0% -
3.2 8.5
24 days ago 13 days ago
PHP TypeScript
MIT License GNU General Public License v3.0 only
The number of mentions indicates the total number of mentions that we've tracked plus the number of user suggested alternatives.
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.

ttrss_plugin-feediron

Posts with mentions or reviews of ttrss_plugin-feediron. We have used some of these posts to build our list of alternatives and similar projects. The last one was on 2024-01-31.

twinejs

Posts with mentions or reviews of twinejs. We have used some of these posts to build our list of alternatives and similar projects. The last one was on 2024-05-01.
  • Ask HN: Modern Day Equivalent to HyperCard?
    8 projects | news.ycombinator.com | 1 May 2024
    I think you and your kid would have fun designing a Choose Your Own Adventure game in Twine. https://twinery.org/

    FWIW, there are a bunch of simple modern GUI builders, including GUI builders for the web, but none of them are popular, due to the sweet spot of supply and demand that Hypercard hit.

    When Hypercard launched, it came with every Mac, it was free, and there was nothing else like it available on the Mac. On the Mac, the alternative to Hypercard was to layout UI widgets in code, with no GUI builder at all, or eventually to pay $$$ for a professional-grade IDE like CodeWarrior. As an entry-level user with no budget, if you wanted a GUI builder for the Mac, you got Hypercard, or nothing. This created a community of Hypercard enthusiasts.

    Furthermore, when Hypercard launched, Macs had a standard screen resolution. Every Mac sold had a screen resolution of 512x342 pixels, so you could know for sure how your cards would look on any Mac. Supporting resizable GUIs is one of the hardest things to do in any GUI builder. (How should the buttons layout when the screen gets very small, like a phone? Or very wide, like a 16:9 monitor?) Today, Xcode uses a sophisticated constraint solver / theorem prover to allow developers to build resizable UIs in a GUI; it works pretty well, I think, but it's never going to be as easy to learn as "drag the button onto the screen and it's going to look exactly like that everywhere."

    The last issue is the real killer for modern Hypercard wannabes: it's a small step from a web GUI builder to raw HTML/CSS. You don't have to pay big bucks to have access to professional-grade HTML, CSS, and JavaScript. Sure, they're not that easy to learn, but you can teach a kid to write interactive web pages, no problem.

    As a result, the demand for a simple GUI builder is lower than it was for Hypercard, and even when you do capture a user, they tend to outgrow your product, and there are a zillion competitors, so none of them can build a community with real traction.

  • Show HN: Twine – Gorgeous open source multiplatform RSS app
    6 projects | news.ycombinator.com | 31 Jan 2024
  • Ask HN: Yo wants to build a game, I'm lost. What can I do?
    20 projects | news.ycombinator.com | 17 Jan 2024
  • Ask HN: Software to Develop Interactive Stories?
    2 projects | news.ycombinator.com | 4 Jan 2024
  • Suggestions: A simple human-readable format for suggesting changes to text files
    4 projects | news.ycombinator.com | 27 Dec 2023
  • About Text based games,basically
    2 projects | /r/gamedev | 9 Dec 2023
    There's ChoiceScript by Choice Of Games. It's more along the lines of Choose Your Own Adventure. If you're hoping to make something with a fair amount of random events, you might want to check out Twine.
  • Harlowe 3.3.7 & Tweego
    1 project | /r/twinegames | 8 Dec 2023
    I'm trying to update tweego with the story format harlowe 3.3.7. I've copied the .json and .icon files for Harlowe 3.3.7 from here : https://github.com/klembot/twinejs/tree/develop/public/story-formats
  • cRPG's often have poor writing. Why is that?
    2 projects | /r/CRPG | 7 Dec 2023
    Here are 2 interactive story game engines: * https://www.renpy.org/ * https://twinery.org/
  • tobyFoxIsWild
    1 project | /r/ProgrammerHumor | 7 Dec 2023
    You use something like https://twinery.org/ for creating the dialogues, and then write abstract code to handle that.
  • I feel like im too dumb to make my own game
    1 project | /r/gamedev | 6 Dec 2023
    The engine here https://twinery.org/

What are some alternatives?

When comparing ttrss_plugin-feediron and twinejs you can also consider the following projects:

FreshRSS - A free, self-hostable news aggregator…

RenPy - The Ren'Py Visual Novel Engine

mercury_fulltext - 📖 Enjoy full text for tt-rss.

ink - inkle's open source scripting language for writing interactive narrative.

full-text-rss-docker - A debian:buster-slim full-text-rss Docker Container

YarnSpinner - Yarn Spinner is a tool for building interactive dialogue in games!

RSSHub - 🧡 Everything is RSSible

dialogic - 💬 Create Dialogs, Visual Novels, RPGs, and manage Characters with Godot to create your Game!

elfeed - An Emacs web feeds client

Godot - Godot Engine – Multi-platform 2D and 3D game engine

ALL-about-RSS - A list of RSS related stuff: tools, services, communities and tutorials, etc.

gitbook - The open source frontend for GitBook doc sites