tsParticles
paper.js
tsParticles | paper.js | |
---|---|---|
75 | 23 | |
7,028 | 14,239 | |
2.3% | 0.4% | |
9.6 | 3.7 | |
7 days ago | 27 days ago | |
TypeScript | JavaScript | |
MIT License | GNU General Public License v3.0 or later |
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
tsParticles
- tsParticles 3.0.0 is out. Breaking changes ahead.
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Mocha/Chai with TypeScript (2023 update)
I wrote an article in 2020 for using Mocha/Chai in a TypeScript project, that I'm using in tsParticles (leave a star if you want 🌟, it's free 👀).
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[Showoff Saturday] I created a link shortener as a fun little project.
At first, I attempted to create my own particle effect, but I realized it's actually a lot harder than it seems. So I went with a third-party library that is made specially for particles. You can check out the repo https://github.com/matteobruni/tsparticles. They have lots of neat effects.
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Best Animation Libraries For React🎉
tsParticles - Easily create highly customizable particles, confetti, and fireworks animations and use them as animated backgrounds for your website. Ready-to-use components available for Reacts, Angular, Svelte, and Web Components.
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Easter Eggs
I had a similar idea. Listen for a sequence of keys like "confetti" and then use https://particles.js.org/ to throw confetti all over the screen
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Create Beautiful Animations by Integrating Particles.js With React
You’re almost done! You just have to configure your particles/objects in order of animation, interaction, direction, opacity, etc. For this illustration, you’ll be using an already preset configuration from the tsparticles repository, but you can always tweak it to your own style or create one from scratch if you’d like.
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Preparing tsParticles v3
And last but not least, the two websites (https://particles.js.org and https://confetti.js.org) have two dedicated repositories:
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tsParticles 2.7.0 Released - new Sounds plugin, and other new features
Are you thinking of this, or particles.js? particles.js has been used in Pterodactyl (and probably in other login pages), whereas tsParticles seems to be much more programmable.
- tsParticles - What particles.js could be if it wasn't abandoned years ago
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How to apply particle JS effect to whole site?
You can still use a json config file even with a pure JS implementation from what I see here https://github.com/matteobruni/tsparticles
paper.js
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How Framer/Figma is built?
I started with angular and paper.js: http://paperjs.org/
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Polygon JS libraries
In a thread in the Processing forum, Boolean operations in polygons , user ErraticGenerator suggests using g.js or Paper.js.
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Looking for a javascript library with good wrapping support
It is likely that paper.js provides the functionality needed. I will probably investigate it at some point since it appears to be the more popular library Compare paper.js & bezier.js.
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Making YouTube video with React
To solve that issue, I searched for some solutions using canvas. I didn’t want to work with pure canvas so after doing some research, I settled with paper.js.
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The Continuity of Splines – Video Essay by Freya Holmér
Ooh, the Chebyshev basis is neat. I hadn't seen exactly that before. It reminds me a lot of the "shape control" technique[1] which is also similar to a basis function approach but has a bit of linear solving. Essentially, you get one point (usually at t = 0.5), and also the direction but not magnitudes of the tangents at the endpoints (G1, not C1). This is one of the better-performing existing techniques for offset curve, though does have stability problems (in particular, nasty behavior for a symmetric "S" curve).
Regarding collaboration with Freya, if she is open to it, please get in touch. I do have some ideas.
[1]: A New Shape Control and Classification for Cubic Bézier Curves, Yang and Huang, 1993, PDF cache: https://github.com/paperjs/paper.js/files/752955/A.New.Shape...
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which technology or framework is used to create geometry-draggable canvas like this?
Paper.js - example (not interactive, just code)
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Animating an svg
Just remember you can do some SVG displacement with Paper.JS
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Writing HTML sucks and No-code doesn't help
> <p>Oh yeah, you reminded me of the template fatigue that was paper.js and it trying to reinvent scripting on the client side with <script type="text/paperscript"> templates that could use templates that could use templates... and so on. [0] I was wondering why people would go to such great lengths just to avoid having to script in the browser.<p>The way I saw it at the time was that I've rediscovered the same mistakes that PHP did back in the days. All the recurs(iv)ed templating problems, all the OOP fatigue that never worked out (magento and zend, anyone?), and all the inheritance based "reinventions" of existing web technologies like OOCSS [1].<p>I mean, at some point every engineer should be wise enough to give up on trying to predict the future. Especially in projects they cannot predict what features are going to be implemented, so I'd naturally assume that modularity and compositional or entity/component aspects will win in later revisions or refactor decisions. But I was wrong with that assumption, I guess :S<p>I also can kinda understand the general bias towards closure among functional folks. I guess that lots of people at the time (or nowadays) had high hopes for it allowing to go more "functional" in its approach, allowing compositional patterns to be useful on the web. But, honestly, JS itself is so flexible and can be used in all kinds of architectural patterns that I think closure's purpose is kind of void by its own concept.<p>When comparing closure with, say, typescript (which I also don't agree with, because "string" and "String" and "any" are pointless from any language design perspective): Typescript at least has the benefit of typed API docs and good IDE integrations (due to LSP) that can be used in large teams to reduce the overhead of getting started with working on foreignly-owned code - whereas closure doesn't have any unique selling point in my opinion. I mean, even scala.js has a unique selling point when being judged like that.<p>[0] <a href="https://github.com/paperjs/paper.js" rel="nofollow">https://github.com/paperjs/paper.js</a><p>[1] <a href="http://oocss.org/" rel="nofollow">http://oocss.org/</a>
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Diagnosing RangeError: Maximum call stack size exceeded in React KeyEscapeUtils
Our webapp is written with React and Redux using the official react-redux bindings. Another primary library used in this web app is PaperJS. We recently transitioned this to being a Redux app, though it has used React for a while.
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How to upload image into HTML5 canvas
I am currently using http://paperjs.org to create an HTML5 canvas drawing app. I want to let users upload images into the canvas. I know I need to make a login and signup but is there an easier way? I have seen the HTML5 drag and drop upload.
What are some alternatives?
particles.js - A lightweight JavaScript library for creating particles
fabric.js - Javascript Canvas Library, SVG-to-Canvas (& canvas-to-SVG) Parser
particles-bg - React particles animation background component
p5.js - p5.js is a client-side JS platform that empowers artists, designers, students, and anyone to learn to code and express themselves creatively on the web. It is based on the core principles of Processing. http://twitter.com/p5xjs —
GreenSock-JS - GSAP (GreenSock Animation Platform), a JavaScript animation library for the modern web
two.js - A renderer agnostic two-dimensional drawing api for the web.
the-matrix-effect - The incredible effect of rain of letters in the style of the Matrix trilogy.
d3 - Bring data to life with SVG, Canvas and HTML. :bar_chart::chart_with_upwards_trend::tada:
anime.js - JavaScript animation engine
three.js - JavaScript 3D Library.
Scrawl-canvas - Responsive, interactive and more accessible HTML5 canvas elements. Scrawl-canvas is a JavaScript library designed to make using the HTML5 canvas element easier, and more fun
Konva - Konva.js is an HTML5 Canvas JavaScript framework that extends the 2d context by enabling canvas interactivity for desktop and mobile applications.