boxy
RFCs
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boxy
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Nim v2.0 Released
Not by itself! But together with other library boxy you can: https://github.com/treeform/boxy
You should use pixie to load textures, create text, rasterize vector graphic etc... and send them to boxy to be drawn every frame.
Yes Pixie is CPU only, and just like you can't use Cairo or Skea for real time games you can't use Pixie, but boxy you totally can.
- How can I add graphics to my nim program?
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Simple Gamepad Support
I made it because I really like pixie/boxy/windy combo, but there is no gamepad support built-in.
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Is Fidget usable for implementation of 3D rendering?
The author Fidget actually has a number of other great libraries that are part of the rendering stack. Notably, Pixie for text and shape rendering in 2D, Boxy for rendering textures to the GPU via opengl, and then Windy for an OS window context and user events, and a number of other libraries related to 3D rendering.
RFCs
- Nim Sum types, 2024 variant
- Nim Roadmap 2024 and Beyond
- Nim v2.0 Released
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Contribute to the Python-like Nim language
compiler support for object construction shorthand
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Nim 2.0.0 RC2
Well, maybe not writing. Occasionally low-level C libraries - especially those that deal with keyboard input - decide to provide identifiers differing only in case... There's a WIP RFC for providing a way to deal with identifiers that need to be verbatium by surrounding them with backticks, though.
https://github.com/nim-lang/RFCs/issues/477
- please comment on "It totally sounds like the n-word" as well
- Nim goto intermediate representation (NGIR)
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My Nim Development Weekly Report (3/12)
Following The Roadmap 2023 for community building , you could join us in the matrix space where we discuss how to build a community. We appreciate doable suggestions and helps, such as improving the workflow, implementing the roadmap, suggesting doable tasks, reviewing code from contributors. United we stand. We shall work together to make the community thrive.
- Nim Roadmap 2023
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My Nim Development Weekly Report (2/19)
First of all, the Nim development follows The Roadmap 2023, which specifies what features might be implemented or removed in 2023. As we can see, completing incremental compilation and recursive module dependencies might be the most important tasks to be done in 2023. You might subscribe to the roadmap and write down your expectations of Nim in 2023 there.
What are some alternatives?
cpython - Alternative StdLib for Nim for Python targets, hijacks Python StdLib for Nim
nimskull - An in development statically typed systems programming language; with sustainability at its core. We, the community of users, maintain it.
nim-gamepad - Cross-platform gamepad library for nim
nimforum - Lightweight alternative to Discourse written in Nim
owlkettle - A declarative user interface framework based on GTK 4
nim-chronos - Chronos - An efficient library for asynchronous programming
pixie - Full-featured 2d graphics library for Nim.
Nim - Nim is a statically typed compiled systems programming language. It combines successful concepts from mature languages like Python, Ada and Modula. Its design focuses on efficiency, expressiveness, and elegance (in that order of priority).
vulkan - Vulkan C bindings for Nim
shady - Nim to GPU shader language compiler and supporting utilities.
windy - Windowing library for Nim using OS native APIs.
cligen - Nim library to infer/generate command-line-interfaces / option / argument parsing; Docs at