fp-course VS sdl-gpu-hs

Compare fp-course vs sdl-gpu-hs and see what are their differences.

InfluxDB - Power Real-Time Data Analytics at Scale
Get real-time insights from all types of time series data with InfluxDB. Ingest, query, and analyze billions of data points in real-time with unbounded cardinality.
www.influxdata.com
featured
SaaSHub - Software Alternatives and Reviews
SaaSHub helps you find the best software and product alternatives
www.saashub.com
featured
fp-course sdl-gpu-hs
5 4
1,027 -
- -
0.0 -
about 1 year ago -
Haskell
- -
The number of mentions indicates the total number of mentions that we've tracked plus the number of user suggested alternatives.
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.

fp-course

Posts with mentions or reviews of fp-course. We have used some of these posts to build our list of alternatives and similar projects. The last one was on 2023-01-02.

sdl-gpu-hs

Posts with mentions or reviews of sdl-gpu-hs. We have used some of these posts to build our list of alternatives and similar projects. The last one was on 2023-03-24.
  • 3D graphics on Haskell in 2023
    6 projects | /r/haskell | 24 Mar 2023
    The bindings are currently source-only here. I am going to release to Hackage soon (tm), but I just haven't had the time to button it up. However, they do work great. Every game I've done for Ludum Dare except 47 (which was gloss) has used these bindings.
  • Monthly Hask Anything (January 2023)
    3 projects | /r/haskell | 2 Jan 2023
    The guts are in the Memorable module. There are some operators in there that allow you to pluck individual fields from struct pointers in IO instead of marshaling entire structs needlessly.
  • Haskell is the greatest programming language of all time
    7 projects | /r/haskell | 2 Nov 2022
    The games are built on a custom "engine" made with SDL2 and some other C libraries I wrote bindings for: sdl-gpu, cute_c2, and cute_sound. I use apecs and cleff for the general architecture. And for animations, I use a combination of animate and ease.
  • Linear Types AmA!
    2 projects | /r/haskell | 16 Mar 2021
    You can't exactly allocate data in this custom memory management system, but you can get close with some type-level/generics stuff I think. I've been playing with it quite a bit for no-marshal hsc FFI bindings [1] [2], and it's worked nicely for that in raw IO. With some extra elbow grease, I can probably make it work for pure linear code too.

What are some alternatives?

When comparing fp-course and sdl-gpu-hs you can also consider the following projects:

fp-course - Functional Programming Course

agda2hs - Compiling Agda code to readable Haskell

really-small-backpack-example - A really small example of the Backpack module system for Haskell

Kind2 - A next-gen functional language [Moved to: https://github.com/Kindelia/Kind]

libspng - Haskell bindings for libspng

macaroni.nix

cute-c2-hs

ghc-proposals - Proposed compiler and language changes for GHC and GHC/Haskell

multicurryable

gl - Complete raw OpenGL bindings for Haskell

LearnOpenGL.hs - LearnOpenGL.com examples ported to Haskell

cute-sound-hs