toit-partition-table-esp32
Toit package for handling ESP32 partition tables (by toitware)
embed
Forward, no matter what. (by ThePhD)
toit-partition-table-esp32 | embed | |
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1 | 3 | |
0 | 114 | |
- | - | |
7.1 | 0.0 | |
2 months ago | about 2 years ago | |
Toit | C++ | |
MIT License | GNU General Public License v3.0 or later |
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Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
toit-partition-table-esp32
Posts with mentions or reviews of toit-partition-table-esp32.
We have used some of these posts to build our list of alternatives
and similar projects. The last one was on 2023-12-08.
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Changing the partition-table over the air
While tinkering with OTA updates I created a small tool to play with the ota-partitions on the ESP32: flash/read individual partitions, and change the ota-state.
embed
Posts with mentions or reviews of embed.
We have used some of these posts to build our list of alternatives
and similar projects. The last one was on 2023-12-08.
-
Changing the partition-table over the air
P.S. If you find the xxd foo.bin > foo.h/include foo.h thing icky and don't want to wait for #embed in C23 or C++26 (probably), you'll find that the binary representation of that table in memory is super straight-forward. You can put the source for your desired partition tables right in the source in ASCII and (especially with constexpr) parse/compile that down to the exact bag of bits that gen_esp32part would have made for you. Kids, don't try that at home, either!
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GCC 13 Supports New C2x Features, Including nullptr, Enhanced Enumerations, and More
A test of embed with GCC is at https://github.com/ThePhD/embed/ and I can't wait for it to finally be available for use. It's the biggest priority for me in C23.
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Can't figuring out how to create a simple level editor for a game library
If you're really determined to put everything in the binary, ELF Kickers has a handy CLI utility for it. You could also use the #embed reference compiler, but here be dragons.
What are some alternatives?
When comparing toit-partition-table-esp32 and embed you can also consider the following projects:
ecs-faq - Frequently asked questions about Entity Component Systems
Superstar-Game-Suite - A top-down 2D game creation suite for platforming, world building, and story telling.
openmv - An open source metroidvania engine.