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Superstar-Game-Suite
A top-down 2D game creation suite for platforming, world building, and story telling.
I've made several game editors, this being the most notable one (imo). Unfortunately, that was not written in C++, but I think some of the principles stand in the general case.
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If you're really determined to put everything in the binary, ELF Kickers has a handy CLI utility for it. You could also use the #embed reference compiler, but here be dragons.
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If you're really determined to put everything in the binary, ELF Kickers has a handy CLI utility for it. You could also use the #embed reference compiler, but here be dragons.
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If that didn't make much sense, Flecs (C99 w/C++ bindings) is a popular implementation with a lot of accompanying educational material about ECS in general, a glossary, and tons of example code to help make it learnable. Entt (C++17) is another very popular one that some users have told me they prefer due to its simplicity.
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If that didn't make much sense, Flecs (C99 w/C++ bindings) is a popular implementation with a lot of accompanying educational material about ECS in general, a glossary, and tons of example code to help make it learnable. Entt (C++17) is another very popular one that some users have told me they prefer due to its simplicity.
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If that didn't make much sense, Flecs (C99 w/C++ bindings) is a popular implementation with a lot of accompanying educational material about ECS in general, a glossary, and tons of example code to help make it learnable. Entt (C++17) is another very popular one that some users have told me they prefer due to its simplicity.
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Onboard AI
Learn any GitHub repo in 59 seconds. Onboard AI learns any GitHub repo in minutes and lets you chat with it to locate functionality, understand different parts, and generate new code. Use it for free at www.getonboard.dev.