glsp
json.lua
glsp | json.lua | |
---|---|---|
4 | 14 | |
129 | 1,733 | |
- | - | |
5.2 | 0.0 | |
about 2 months ago | 5 months ago | |
Go | Lua | |
Apache License 2.0 | MIT License |
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glsp
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fe: A tiny, embeddable language implemented in ANSI C
I wrote a lisp, a while back, and then later added an LSP for it.
Since lisp is so simple in terms of syntax what I really did was tab-completion, and info-on-hover, for the built-in functions like "car", "cdr", and the primitives I added as part of a more complex standard-library.
In my case I was writing in go and I found an LSP-server package which was trivial to use. So getting the integration with emacs, vim, etc, was really trivial:
https://github.com/tliron/glsp
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How to get into Language Server Protocol? Any good tutorials?
For Go I use this library. If you want examples for Go, you can have a look at the github-dependents of the library.
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Language server for golangci-lint
Built on the excellent glsp package and heavily inspired by golangci-lint-langserver, this is a language server for golangci-lint.
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How to create a language server (LSP) in Go?
I'm using https://github.com/tliron/glsp which works pretty good for me together with the official specification of the ls-protocol
json.lua
- fe: A tiny, embeddable language implemented in ANSI C
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Free mods list
One option might be to look at the Path of Building “Data” folder. If you need them in another format (e.g. json), it wouldn’t be that hard to write a Lua script to export them in your preferred format (using this json library, for example.
- Closing your program
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A question about save/load.
If you don't want to reinvent the wheels, you might want a json encoder to transform data into strings and back. Or bitser if you want better performance and smaller files in exchange for human-readability.
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Plain Text. With Lines
Honestly, I just went with JSON because there's a nice Lua library for it (thank you https://github.com/rxi/json.lua).
I haven't thought about the file format much so far, just the experience of writing in it as if it's the "ground truth". We all seldom open our text files in a hex editor.
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Open a Lua file and create Object/Array/Table
JSON https://github.com/rxi/json.lua
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Lua, Open lua file and display as a table
Get json.lua from here. Put it in your project directory alongside file1.lua.
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Cant get highscore to save
Good point. How about this? It allows you to encode/decode Lua values into/from JSON.
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Indexing / substrings
I like this json library and tend to use it for save files (also makes them easy to edit by hand while debugging). It gets angry if you use tables with a mix of string and numerical keys, but I'd advise against that anyway. I've also used binser, which is also effective and easy to use.
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Preserve previously used tag between restarts
lua json module can be found from here: https://github.com/rxi/json.lua
What are some alternatives?
golangci-lint-langserver - golangci-lint language server
haproxy-lua-http - Simple Lua HTTP helper && client for use with HAProxy.
bass - a low fidelity scripting language for project infrastructure
haproxy-auth-request - auth-request allows you to add access control to your HTTP services based on a subrequest to a configured HAProxy backend.
python-language-server - An implementation of the Language Server Protocol for Python
plugins - OPNsense plugin collection
fe - A tiny, embeddable language implemented in ANSI C
eastend-notebook-syntax - Atom syntax theme - East End Notebook
DaedalusLanguageServer - A LanguageServer implementation in GO for the scripting language daedalus
blog - Source code of my personal blog
pygls - A pythonic generic language server
serpent - Lua serializer and pretty printer.