theatre
JUCE
theatre | JUCE | |
---|---|---|
26 | 105 | |
10,762 | 6,116 | |
0.9% | 1.3% | |
8.4 | 9.5 | |
21 days ago | about 23 hours ago | |
TypeScript | C++ | |
Apache License 2.0 | GNU General Public License v3.0 or later |
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
theatre
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Can we talk about the absolute chokehold GSAP has on the industry?
https://www.theatrejs.com/ (saw this just yesterday ..looks interesting)
- Anime.js – A lightweight JavaScript animation library
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10 repositories to star if you are a Javascript developer
9. TheatreJs - 8.8k stars
- Is there any guide for Threejs (and R3F) aniamtion?
- Theatre.js – Animation Toolbox for the Web
- [AskJS] Library that gives you a UI like the editor of premier pro/final cut
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8 Helpful Tools For Frontend Developers 🦄
5. Theatre JS
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3 Frontend Developers' Must-Have Tools
Theatre.Js. For the web, I created a motion design. Theatre.js is a GUI-based JavaScript animation library. The DOM, WebGL, and any other JavaScript variable are animated. It's essentially a visual editor for animating DOM objects. www.theatrejs.com
- Ask HN: How to quickly animate sketches and 2D diagrams?
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Ask HN: Who is hiring? (December 2021)
Theatre.js | REMOTE in Europe (outside Europe in exceptional cases) | Full-Time | https://www.theatrejs.com
Tags: Design Tool, Devtool, HCI, PL, Visual Programming, Procedural Design, Designer/Developer Collaboration, Trans-Disciplinary Work, Motion Graphics
Buzzwords:, CRDTs, FRP, Incremental Computation
Theatre.js is an open-source motion graphics editor for the web. It is our first step towards building a collaborative medium for dynamic systems (microsites, apps, generative art, explorable explanations). We aim to blur the line between designer/developer, author/consumer, and artist/scientist.
Our inspiration comes from the work of Ivan Sutherland, Seymour Papert, Bret Victor, and others.
We launched in September [0], and have just started hiring the core team [1] with four positions open. Join us as Founding Engineers (senior-level or higher), Founding HCI Researcher, or Founding Designer (owning design from branding to UX). Your agency and comp will match your Founding X title.
[0] https://twitter.com/ariaminaei/status/1439918117807853575?s=...
[1] https://twitter.com/andrewprifer/status/1465740576184221699?...
JUCE
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3rd Edition of Programming: Principles and Practice Using C++ by Stroustrup
Personally, I started by writing externals for Pure Data, then started to contribute to the care. Later I took the same path for SuperCollider.
The more typical path, I guess, would be to start with simple audio plugins. Have a look at JUCE (https://juce.com/)!
Realtime audio programming has some rather strict requirements that you don't have in most other software. Check out this classic article: http://www.rossbencina.com/code/real-time-audio-programming-...
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Anyone know anyone that creates plugins?
Check out https://juce.com in the meantime
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Modern C++ Programming Course
You can definitely start putting C++ into your embedded projects, and get familiar with things in an environment in which you're already operating. A lot of great C++ code can be found with motivated use of, for example, the platformio tooling, such that you can see for yourself some existing C++ In Embedded scenarios.
In general, also, I have found that it is wise to learn C++ socially - i.e. participate in Open Source projects, as you learn/study/contribute/assist other C++ developers, on a semi-regular basis.
I've learned a lot about what I would call "decent C++ code" (i.e. shipping to tens of thousands, if not hundreds of thousands of customers) from such projects. I would suggest finding an open source C++ project, aligned with your interests, and study the codebase - as well as the repo history (i.e. gource) - to get a productive, relatively effortless (if the interests align) boost into the subject.
(My particular favourite project is the JUCE Audio library: https://juce.com/ .. one of many hundreds of great projects out there from which one can also glean modern C++ practices..)
- Ardour 8.0 released
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What programming languages do you recommend starting with regarding audio visual programming/audio software development?
Respect for the others here who recommend C but I think they’re possibly masochists. If anything JUCE, which uses C++ is in my opinion far more approachable.
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How have you used coding in your setup?
Here's a link to their website: https://juce.com/
- xcode or visual studio?
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Anyone here have experience writing VST audio plugins in C++, or 'wrapping'/converting a VST to an AU plug-in?
It seems like most audio plug-ins are built in C++ inside an audio coding program called JUCE, so maybe if I could open up the exisiting code inside that and then output it as an AU instead of a VST that could work.
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Common Audio Production
C++ has https://juce.com/, I think.
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Apple Logic Pro Ruleface
Open source rule https://juce.com/
What are some alternatives?
web-animations-js - JavaScript implementation of the Web Animations API
Qt - Qt Base (Core, Gui, Widgets, Network, ...)
Mattermost - Mattermost is an open source platform for secure collaboration across the entire software development lifecycle..
iPlug2 - C++ Audio Plug-in Framework for desktop, mobile and web
openmoji - Open source emojis for designers, developers and everyone else!
OpenFrameworks - openFrameworks is a community-developed cross platform toolkit for creative coding in C++.
python-goto - A function decorator, that rewrites the bytecode, to enable goto in Python
imgui - Dear ImGui: Bloat-free Graphical User interface for C++ with minimal dependencies
three.js - JavaScript 3D Library.
audiogridder - DSP servers using general purpose computers and networks
Tailwind CSS - A utility-first CSS framework for rapid UI development.
Cinder - Cinder is a community-developed, free and open source library for professional-quality creative coding in C++.