the_raytracer_challenge_repl
chip8-book
the_raytracer_challenge_repl | chip8-book | |
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2 | 5 | |
19 | 148 | |
- | - | |
0.0 | 3.9 | |
about 2 years ago | 9 months ago | |
Svelte | Rust | |
- | Creative Commons Zero v1.0 Universal |
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the_raytracer_challenge_repl
- Rust Raytracer compiled to Webassembly to run live in browser
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Raytracing in the Browser using Webassembly, Webworkers and Svelte
GitHub: https://github.com/jakobwesthoff/the_raytracer_challenge_repl
chip8-book
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Could you suggest an open or a public domain platform that is suitable for publishing a book on emulation?
Not to discourage you, but there's already a CHIP-8 book in progress: https://github.com/aquova/chip8-book
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feboy (DMG GB emulator) now has full audio support! Special thanks to /u/KingWallmo for working on it the last couple months. Suggestions on what feature to add next?
WASM support would be so cool. There are lots of guides online which could help you out. I saw a guide for the chip8 and it didn't even look too difficult, you can check it out here https://github.com/aquova/chip8-book
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[Rust] Getting into low level programming. How and why does this pattern matching work?
Recently I've decided to learn low level programming with Rust. I asked for some projects to practice and got recommened to make a Chip8 emulator. That sounded fun so I searched a bit and found this guide that walks you step by step.
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Show HN: How to compile C/C++ for WASM, pure Clang, no libs, no framework
I made some emulators in Rust as a learning project during the start of the pandemic, and ran into the exact same issue when I wanted to make a wasm version to run in a browser. Eventually, I was able to figure out how to do it, although I do use the 'wasm-pack' Cargo package to assist with it (I think you can get away without it if you're really motivated, you just need to set up the targets and other elements yourself). Basically you define some Rust API to expose whatever you need from your project, then that and the project get compiled into one .wasm binary and some (surprisingly readable) JavaScript "glue" gets generated which allows for easy inclusion into a web page. It works well for code in the std, but I've had issues with 3rd party packages.
It's focused on emulation development, but I wrote a document that describes the process I followed: https://github.com/aquova/chip8-book/blob/master/src/wasm.md
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Advanced programming exercises/apps recommendations to code
I followed [this](https://github.com/aquova/chip8-book) book which uses Rust.
What are some alternatives?
pbrt-v3 - Source code for pbrt, the renderer described in the third edition of "Physically Based Rendering: From Theory To Implementation", by Matt Pharr, Wenzel Jakob, and Greg Humphreys.
three-layer - :three: :cake: Architecture of the Haskell web applications
wasm-learning - Building Rust functions for Node.js to take advantage of Rust's performance, WebAssembly's security and portability, and JavaScript's ease-of-use. Demo code and recipes.
wefx - Basic WASM graphics package to draw to an HTML Canvas using C. In the style of the gfx library
tray_rust - A toy ray tracer in Rust
Essentials-of-Compilation - A book about compiling Racket and Python to x86-64 assembly
rust-raytracer - An implementation of Peter Shirley's Ray Tracing in One Weekend.
cib - clang running in browser (wasm)
svelte-on-rust - Svelte on Rust starter template
wasm-fizzbuzz - WebAssembly from Scratch: From FizzBuzz to DooM.
wewatch - WeWatch allows watching videos together in sync
llvm-project - This is the canonical git mirror of the LLVM subversion repository. The repository does not accept github pull requests at this moment. Please submit your patches at http://reviews.llvm.org.