tevr-asr-tool VS MathAnimation

Compare tevr-asr-tool vs MathAnimation and see what are their differences.

tevr-asr-tool

State-of-the-art (ranked #1 Aug 2022) German Speech Recognition in 284 lines of C++. This is a 100% private 100% offline 100% free CLI tool. (by DeutscheKI)

MathAnimation

A simple C++/OpenGL application to create quick and dirty mathematically accurate animations (by ambrosiogabe)
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tevr-asr-tool MathAnimation
9 4
408 953
0.0% -
5.9 4.1
over 1 year ago 17 days ago
C C++
MIT License -
The number of mentions indicates the total number of mentions that we've tracked plus the number of user suggested alternatives.
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.

tevr-asr-tool

Posts with mentions or reviews of tevr-asr-tool. We have used some of these posts to build our list of alternatives and similar projects. The last one was on 2022-08-12.

MathAnimation

Posts with mentions or reviews of MathAnimation. We have used some of these posts to build our list of alternatives and similar projects. The last one was on 2023-08-16.
  • Ask HN: Tell us about your project that's not done yet but you want feedback on
    68 projects | news.ycombinator.com | 16 Aug 2023
    https://github.com/ambrosiogabe/MathAnimation

    If you’ve ever tried to make a mathematical animation (think 3Blue1Brown), it’s a real pain. I was using manim for awhile to make animations for my YT channel, but the whole iteration process felt very slow and repetitive. So I thought I would recreate manim over the weekend, except with a GUI and real-time feedback. It’s been a year and a half and I’m hoping this weekend will be done soon so I can move on and start making videos again.

    So far, it does a lot, but it still needs a lot of polish and refinement. The readme gives some gifs and a better idea of the feature set right now.

  • The Worst API Ever Made
    2 projects | news.ycombinator.com | 31 Jul 2023
    Win32 definitely has some stinkers. But, video encoding APIs definitely take the cake for me. I've only tried a couple of FFmpeg's APIs and AV1's API, but my God, these are the worst API's I've ever had to deal with.

    Just as an example, all I wanted was an API like this[0] for FFmpeg. In order to implement that API (which in my opinion is reasonable), I had to write this monstrosity[1]. It took me a solid week to find an example of how to do this, then another few days of fiddling until I finally just barely got something working. Then I threw in the towel even though the performance was horrible. I tried again a year later and spent another month wrestling with AV1 :/

    The amount of leakage going on in these APIs is absolutely insane. I shouldn't have to know the intimate details of how video encoding works to use your library. If I do, then I may as well write my own encoder at that point.

    [0]: https://github.com/ambrosiogabe/MathAnimation/blob/18c004bca...

    [1]: https://github.com/ambrosiogabe/MathAnimation/blob/18c004bca...

  • Show HN: Mafs – React components for interactive math
    3 projects | news.ycombinator.com | 2 Jan 2023
    I just so happen to be working on a real-time Gui first replacement for manim :)

    It still has a ways to go, but I was able to create one video with it so far and I'm working on all the pain points I ran into while using it. Feel free to check it out if you're interested!

    https://github.com/ambrosiogabe/MathAnimation

  • Ask HN: Who is using C++ as the main language for new project?
    26 projects | news.ycombinator.com | 12 Aug 2022
    I'm using C++ for a minecraft clone that I've been tinkering on for the past year[0]. I also plan on using embedded lua for scripting, and I'm using RML UI for game HUDs, ImGui for development tools, and OpenGL for graphics. I use premake for my build system but plan on switching to CMake.

    I'm also using it for an animation tool[1]. I've been using 3Blue1Brown's Manim (written in Python) which is amazing, but it lacks real-time editing and proper 3D blending. It also lacks audio synchronization, 3D texture support, and some more complex features that I'd like to add :)

    [0]: https://youtu.be/UAUdIQZKV88

    [1]: https://github.com/ambrosiogabe/MathAnimation

What are some alternatives?

When comparing tevr-asr-tool and MathAnimation you can also consider the following projects:

DeepSpeech - DeepSpeech is an open source embedded (offline, on-device) speech-to-text engine which can run in real time on devices ranging from a Raspberry Pi 4 to high power GPU servers.

k8deployer - An experimental deployer for kubernetes apps for developers who are too lazy (or busy) to learn Helm.

wisewriterv3 - From an input, creates a full book, with cover art and sells it on Amazon. Using OpenAI for content, Midjourney for covers, and puppeteer for product input.

SLID-on-Microcontrollers - Speech Classification using a Convolutional Neural Network running on a Microcontroller

israpdead_react - wip react rebuild of israpisdead. v1 is live now

Typesense - Open Source alternative to Algolia + Pinecone and an Easier-to-Use alternative to ElasticSearch ⚡ 🔍 ✨ Fast, typo tolerant, in-memory fuzzy Search Engine for building delightful search experiences

shelby_as_a_service - Production-ready LLM Agents. Just add API keys

materialize - The data warehouse for operational workloads.

LoopModels - "Full speed or nothing." - James Hetfield

gui_starter_template - A template CMake project to get you started with C++ and tooling

slint - Slint is a declarative GUI toolkit to build native user interfaces for Rust, C++, or JavaScript apps.