tetraworld
By blargdag
ldc
The LLVM-based D Compiler. (by ldc-developers)
tetraworld | ldc | |
---|---|---|
2 | 10 | |
1 | 1,156 | |
- | 0.2% | |
0.0 | 9.9 | |
about 3 years ago | 6 days ago | |
D | D | |
GNU General Public License v3.0 only | GNU General Public License v3.0 or later |
The number of mentions indicates the total number of mentions that we've tracked plus the number of user suggested alternatives.
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
tetraworld
Posts with mentions or reviews of tetraworld.
We have used some of these posts to build our list of alternatives
and similar projects. The last one was on 2021-01-22.
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[2020 in RoguelikeDev] Tetraworld
Not sure what you mean. Are you talking about a matrix where 1=wall and 0=space? Like laid out in a grid of grids? Maybe try this one. It's a sketch I made while designing the tutorial level. The "S" at the top left corner is the player's starting position. I don't know how helpful it will be, but perhaps looking at this sketch while playing the tutorial level might help understand what's going on? Not sure, but maybe worth a try.
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Sharing Saturday #347
The big item this week that took up more time than expected was my decision to open-source the code. There were quite a number of cleanups I had to do to make things semi-presentable, as well as some logistics, but finally, for better or for worse, the code is now available!
ldc
Posts with mentions or reviews of ldc.
We have used some of these posts to build our list of alternatives
and similar projects. The last one was on 2023-09-23.
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Ask HN: Who is using the D language and likes/doesn't like it? Why?
D has 3 main compiler implementations. One, LDC, is based on LLVM: https://github.com/ldc-developers/ldc
GDC is based on GCC: https://github.com/D-Programming-GDC/gdc
DMD is stand-alone: https://github.com/dlang/dmd
- LDC 1.32.0 released
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Next C compiler is a D compiler: Introducing DMD's ImportC
What I don't like about LDC, is you have to install the entire Visual Studio if you want a static build [1]. Contrast this with Go, Nim, Rust, Zig and others, that don't put this burden developers. Is DMD any different in this regard?
1. https://github.com/ldc-developers/ldc/issues/4047
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RISC-V based Single Board Computers are getting there
Glad to hear that you'd like to try! You can report issues at https://github.com/felixonmars/archriscv-packages
ldc refers to the LLVM-based D Compiler: https://github.com/ldc-developers/ldc
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I've had .net explained to me several times over the years. I still don't fully understand what it is.
Here is link number 1 - Previous text "ldc"
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Interfacing D with C: Strings Part One
This benchmark puts it at the top near Racket and C++ using the ldc2 LLVM backend. C++ is still 50% faster though in this single case.
- Why do D builds are so heavy?
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Has anyone successfully built LDC2 or other D compiler for iOS?
Apparently https://github.com/ldc-developers/ldc/releases