tale-of-two-sides
Restore the shattered isles. (by voithos)
surfacer
AI and pathfinding for 2D-platformers in Godot. (by SnoringCatGames)
tale-of-two-sides | surfacer | |
---|---|---|
1 | 1 | |
5 | 86 | |
- | - | |
0.0 | 0.0 | |
over 2 years ago | over 1 year ago | |
GDScript | GDScript | |
- | MIT License |
The number of mentions indicates the total number of mentions that we've tracked plus the number of user suggested alternatives.
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
tale-of-two-sides
Posts with mentions or reviews of tale-of-two-sides.
We have used some of these posts to build our list of alternatives
and similar projects.
-
Gravity reversal + momentum == whee!
Kinematic! You can check out the code here: https://github.com/voithos/tale-of-two-sides
surfacer
Posts with mentions or reviews of surfacer.
We have used some of these posts to build our list of alternatives
and similar projects.
What are some alternatives?
When comparing tale-of-two-sides and surfacer you can also consider the following projects:
Paralunar_GameOff - "clean" repo for Paralunar, made for the GitHub Game Off 2020
Delaunator-GDScript - A GDScript port of Delaunator: A fast library for Delaunay triangulation of 2D points.
godot-steering-ai-framework - A complete framework for Godot to create beautiful and complex AI motion. Works both in 2D and in 3D.