swiftenv
libui-ng
swiftenv | libui-ng | |
---|---|---|
2 | 15 | |
1,959 | 561 | |
- | 5.9% | |
1.8 | 6.8 | |
5 months ago | 8 days ago | |
Shell | C | |
BSD 2-clause "Simplified" License | MIT License |
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swiftenv
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Writing Gnome Apps with Swift
which is at most half-truth cause this is just official installers and most likely you'll use some sort of rustup (which wasn't official few years ago) you can use https://github.com/kylef/swiftenv you can use community packages https://wiki.archlinux.org/title/Swift etc.
"and so on is that languages other that swift aim to support linux in general." -> again not true linux distro dosen't change swift usage it is just official build is run for few most popular distros and you can use prebuild swift-bin on any linux repo. (arch, debina, ubuntu, centos etc. etc.) You can say the same stuff about rust/nim/go every other language that didn't have official release for some niche linux distro.
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Writing and Running Swift Code without Xcode on Mac and Windows
One disadvantage of Swift is how Apple decided to deploy new versions. They only come bundled with new versions of their operating systems. However, with swiftenv (kylef/swiftenv) other versions than the bundled one can be installed. So maybe that adds a possibility to run more modern swift versions on older hardware?
libui-ng
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Writing Gnome Apps with Swift
I remember a few years ago, a few really cool cross-platform UI libraries were starting to emerge such as libui [0] that got me excited. I've kind of lost track of them since then (libui itself went dormant for a while before this fork) so I am not sure how mature/useful they are now, but the potential for writing native desktop UIs in basically any language seemed like an absolute dream. Perhaps it's feasible for very basic things?
[0] https://github.com/libui-ng/libui-ng
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Ask HN: Fastest cross-platform GUI stack/strategy
Linux/Windows/MacOS: https://github.com/libui-ng/libui-ng
- libui-ng – a portable GUI library for C
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Zig instead of Rust.. and can it do these things?
There are a few libraries for GUI (for example, capy), and you can easily use any C libraries out there with @cImport (like libui), but it is still a work in progress.
- Libui-ng: a portable GUI library for C (fork of libui)
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Is it possible to build a gui which is both cross compatible and native?
It exists, at least for simple use cases. You are looking for libui-ng. wxWidgets of course also exists, but it is less a basic native wrapper than it is a complete toolkit emulating what doesn't exist where as libui seems to be more lowest common denominator (not sure but I think there might be a small amount of emulation, but not like wx I don't think).
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A lightweight, simple, fast, feature-filled, text editor written in C, and Lua
There's now libui-ng [1] which seems to be active and already has many wrappers
[1] https://libui-ng.github.io/libui-ng/
- Java 20 - Sneak Peek on the Foreign Function & Memory API (2nd preview)
- _why's Estate
- Libui-ng: Active fork of libui, a native cross-platfrom GUI SDK (+documentation)
What are some alternatives?
XCSwiftr - An Xcode Plugin to convert Objective-C to Swift
raygui - A simple and easy-to-use immediate-mode gui library
SwiftKitten
nappgui - Cross-Platform C SDK (precompiled)
SourceKitten - An adorable little framework and command line tool for interacting with SourceKit.
Gtk4-tutorial - GTK 4 tutorial for beginners
Kin - Sane PBXProj files
libui - Simple and portable (but not inflexible) GUI library in C that uses the native GUI technologies of each platform it supports.
BuildTimeAnalyzer - Build Time Analyzer for Swift
nuklear - A single-header ANSI C immediate mode cross-platform GUI library
FBSimulatorControl - idb is a flexible command line interface for automating iOS simulators and devices
med - Micro Emacs in D