sites
threlte
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sites | threlte | |
---|---|---|
10 | 22 | |
279 | 1,812 | |
2.5% | 6.8% | |
6.9 | 9.9 | |
24 days ago | 4 days ago | |
Svelte | Svelte | |
MIT License | MIT License |
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
sites
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Svelte and abandonware?
Minor correction, svelte repl is in sites repo, and it's well maintained and updated.
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Is there a less-hacky way of using d3-graphviz with svelte?
I found this GitHub issue that feels relevant to the Svelte REPL issue. It sounds like unpkg doesn't successfully resolve the dependency due to differences between CJS and ESM.
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How can I render Svelte HTML (from a variable) AND compile it
You'd need to bundle the svelte compiler, then feed the compiled output of your string through a worker containing a browser build of rollup to bundle all of the internal dependencies. Have a look at https://github.com/sveltejs/sites/tree/master/packages/repl if you really want to go through with this.
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Prevent Svelte REPL from being edited - 'lock' feature
See: https://github.com/sveltejs/sites/issues/113
- Open source ‘protestware’ harms Open Source
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Show HN: Hacker News Clone Using Remix and React
Here's one built with Svelte: https://hn.svelte.dev/
It's not exactly an apples-to-apples comparison for a number of reasons including implementation and hosting differences, but might be interesting to people anyway. The code lives here: https://github.com/sveltejs/sites/tree/master/sites/hn.svelt...
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run svelte.dev and kit.svelte.dev on local
Assuming you cloned https://github.com/sveltejs/sites, then you need to cd into sites/ (https://github.com/sveltejs/sites/tree/master/sites) and then into the site you want. Afterwards just follow the instructions in the README (usually pnpm i and pnpm run dev).
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Why is the Svelte homepage using React?
I'm pretty sure it's just your extension misbehaving. Here is the like to the repo: https://github.com/sveltejs/sites/tree/master/sites/svelte.dev
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The Svelte homepage got a redesign!
Hm, it works for me (iOS). Might be worth opening an issue on the site repo with the issue you’re seeing.
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planning to learn svelte for front-end, need advice
the kit.svelte.dev site is also fully open source, but it uses a lot of components which handle almost everything also uses api.svelte.dev, a non-svelte site to get all the data so I don't know how helpful that is either
threlte
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Mario meets Pareto: multi-objective optimization of Mario Kart builds
more specifically it's using the svelte wrapper of three.js called Threlte: https://threlte.xyz/
- Threlte: A Three.js component library for Svelte
- A Three.js component library for Svelte
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What is your experience with JavaScript libraries for 3D graphics?
Three.js is great when there is a layer between me and it's API. Been playing with https://threlte.xyz/ and really enjoying it.
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Is there a way to improve the performance of this visual element in Svelte?
Maybe try https://threlte.xyz/
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threejs and interactive meshes
Now this is a very high level overview and a lot of really important stuff is missing. Things like event propagation, pointermissed events, different event targets, a super clean syntax and more is all implemented in Threlte 6's interactivity plugin. Check out the code here.
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SvelteKit GPT-4 Plug-in RFC
GPT-4 is a fantastic tool for coding, really looking forward to using it with the latest Svelte docs. Perhaps consider adding the documentation for Threlte?
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When building scenes do you use any visual tool or just do it all in code?
) with complex functionality, since the app needed a graphics pipeline and I wanted to write one up myself. The next page I made did not need a pipeline, so I opted to use Threlte (a Svelte version of react-three-fiber) to make the code simpler to write and easier to maintain. If a scene you want to create has a lot of different meshes, materials, animations, etc. you might be best off using Blender to get it looking perfect. You can export from Blender as .gltf files which can be imported into Three. If you want a more specialized solution, I'd need to know your use case a little better. How are you building the scenes?
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I made a 3D Chess board integrated with Lichess using Svelte/Threlte
Hey, awesome work! Check out gltf.report for a quick and easy tool that can resize textures, prune objects and weld/simplify geometry. I’m not sure what Threlte version you’re using, but starting from Threlte 6 which is coming in the next weeks we’re recommending @threlte/gltf for the best possible gltf workflow. Check out our Discord if you need any help!
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Question about 3D timeline carousel (from Dior site)
Hey! Check out Threlte, it might be what you’re looking for. Also check out our Discord, someone posted a 3D scrollytelling Starter :)
What are some alternatives?
isomorphic-git - A pure JavaScript implementation of git for node and browsers!
flowbite-svelte - Official Svelte components built for Flowbite and Tailwind CSS
next-react-server-components - Demo repository for Next.js + React Server Components
three-graces-svelte-cubed
hello - Desktop system for creators with a focus on simplicity, elegance, and usability. Based on FreeBSD. Less, but better!
kit-docs - Documentation integration for SvelteKit.
realworld - SvelteKit implementation of the RealWorld app
threejs-volumetric-spotlight - Volumetric spotlight with three.js
hackernews-remix-react - Hacker News clone written with universal TypeScript, using React and Remix.
rapier - 2D and 3D physics engines focused on performance.
ayo - A fork of Node.js. Humans before technology.
three-minifier - Minify THREE.js