supermetroid
pokered
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supermetroid | pokered | |
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3 | 43 | |
116 | 3,774 | |
- | 1.6% | |
0.0 | 8.3 | |
over 2 years ago | 2 months ago | |
Assembly | Assembly | |
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supermetroid
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Reimplementation of Super Metroid in C has started with buildable early version.
Since the target is x86-x64 architecture, the original assembly language can't be run on it. You either translate it to a language that can run on it or just emulate the original architecture. What you're referring to is this project instead which is technically called disassembly.
- supermetroid: Super Metroid SNES game, disassembled
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Zelda 64 has been fully decompiled
Similar projects:
* DevilutionX: decompiled and modern version of Diablo for the PC - https://github.com/diasurgical/devilutionX
* pokered: decompiled version of Pokemon Red for the Gamboy - https://github.com/pret/pokered
* zelda1: decompiled version of Zelda for the NES - https://github.com/aldonunez/zelda1-disassembly
* supermetroid: decompiled version of Super Metroid for the SNES - https://github.com/strager/supermetroid
* VAC: decompiled version of Valve Anti Cheat (VAC) for PC - https://github.com/danielkrupinski/VAC
pokered
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Since the subreddit is going down tomorrow, here's an update on inserting custom player graphics with the Universal Pokemon Randomizer ZX
It has been a while since last, but that's because of compression algorithms and memory allocation issues, which had to be taken care of before writing the front/back images in Gen I and II. Big thanks to FuSoYa, RGME, and the decomp team, who provided the tools and guides which made this possible.
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Ziggo moet een waarschuwingsbrief van Brein aan haar klant sturen
De gereverse engineerde code voor Pokemon Rood/Blauw dan? https://github.com/pret/pokered
- This month's Gen 1 style sprites update
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[OC] Pokemon Adventures:The previous generation chapter 48
Ash didn't catch charmander. Charmander belonged to a different trainer who abandoned charmander. Ash came along and saved charmander and adopted him.. And it's still traded only. The rule was created specifically for the video games to prevent you from getting traded a really powerful pokemon from a friend and steamrolling the game. Whether or not the badge rule applies is based on whether or not the trainer I'd matches the pokemon's trainer ID. The game has been completely decompiled. You can literally check the source code and see the function yourself.
- Learning ASM be like
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What is out there in Pokemon Red & Blue?
Here's a list of all maps in Pokemon Gen 1: https://github.com/pret/pokered/tree/master/maps
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[Gen 1 - R/B/Y] Celadon City Game Corner RNG "manipulation'
I tried to look into this a while back, I've been curious about what actually determines these odds. There's a disassembly of gen 1 to dig through. It looks like the SevenAndBarMode referenced here is the super lucky state, and AllowMatches and AllowSevenAndBarMatches looks like they're playing with odds. Can't fully make sense of how it works or how these get initialized.
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Original Pokemon RGBY export all audio and SFX as midi
I initially wanted to export all the original audio from the games rom as midi files. Fortunately my google-fu lead me to this a post on romhacking in 2014 where the PokeRed Poject rom audio has been disassembled to asm. Going through the list I noticed not all the audio is properly titled and some songs could be missing for example MtMoon and Cerulean city is missing.
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Help required. [Pokemon Red]
Start by installing the pokered disassembly. You can then edit the game's data and code with any text editor. You can adjust the base exp given by a Pokemon by editing their base stats in data/pokemon/base_stats/. For more complex modifications you can adjust the experience gain formula in engine/battle/experience.asm.
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Pokémon Riddle #39
Is the Pokemon Red's source code a reputable source? In the game, struggle has always been defined as a move along side all the other moves in every generation.
What are some alternatives?
zelda1-disassembly - A complete disassembly of The Legend of Zelda
gb-studio - A quick and easy to use drag and drop retro game creator for your favourite handheld video game system
bn6f - Disassembly of MegaMan Battle Network 6 with Cybeast Falzar as baserom
universal-pokemon-randomizer-zx - Public repository of source code for the Universal Pokemon Randomizer ZX
jak-project - Reviving the language that brought us the Jak & Daxter Series
DS-Pokemon-Rom-Editor - New DS Pokemon ROM Editor, based on Nømura's 2020 edition. Expanded with loads of new features, bugfixes and better usability.
VAC - Source code of Valve Anti-Cheat obtained from disassembly of compiled modules
project-restoration - A Majora's Mask 3D patch that restores some mechanics from the original game to get the best of both worlds
devilutionX - Diablo build for modern operating systems
pokeemerald-ex-speedchoice
sm64 - A Super Mario 64 decompilation, brought to you by a bunch of clever folks.
mgbdis - Game Boy ROM disassembler with RGBDS compatible output