steamdeck-emulation
flathub
steamdeck-emulation | flathub | |
---|---|---|
19 | 114 | |
603 | 1,071 | |
- | 2.2% | |
2.4 | 6.7 | |
10 months ago | about 17 hours ago | |
Creative Commons Attribution 4.0 | GNU Lesser General Public License v3.0 only |
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steamdeck-emulation
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Question about emulation options from within steamos for an ignorant person
Take a look at this.
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Steam Rom Manager won’t add melonDS roms, adds other roms
I followed this guide to add a melonDS Parser and it shows my nds games in the generate app list but they don’t show up in my steam library. What’s weird is that my other roms on different systems do show up in steam. I’m using the SRM from EmuDeck. Any ideas?
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Parsing MelonDS from Discover in Steam Rom Manager
steamdeck-emulation/melonds.md at main · nchristopher/steamdeck-emulation · GitHub
- Can anyone help me with downloading Wii u games on Linux?
- Blast corps n64 - graphical glitches and "black boxes"
- EmuDeck has a folder for PS4 games, so I made this.
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My 3 days of SD so far
Also maybe check this out: https://github.com/nchristopher/steamdeck-emulation
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Where do the ROMS for dolphin go
The second result of the automod's suggested search actually has the perfect answer here, but to spoonfeed a bit, read this https://github.com/nchristopher/steamdeck-emulation/blob/main/emulators/dolphin.md
- After my last post, a few people asked me to make a guide on setting up emulators and Steam ROM Manager, so here it is! It only has Dolphin (Wii & GameCube) at the moment, but more systems are coming soon.
- Tips and Tricks Megathread
flathub
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XZ backdoor story – Initial analysis
> Nobody ever even audits the binary contents of flatpaks on flathub (were they actually built from the source? the author attests so!).
IME/IIRC There aren't (or shouldn't be) any binary contents on Flathub that are submitted by the author, at least for projects with source available? You're supposed to submit a short, plain-text recipe instead, which then gets automatically built from source outside the control of the author.
> The Flathub service then uses the manifest from your repository to continuously build and distribute your application on every commit.
https://docs.flathub.org/docs/for-app-authors/submission/#ho...
Usually the recipes should just list the appropriate URLs to get the source code, or, for proprietary applications, the official .DEBs. Kinda like AUR, but JSON/YAML. Easy to audit if you want:
https://github.com/orgs/flathub/repositories
- FOSS software is probably less likely to abuse this, but it just depends how ruthless the publisher is, a lot of people desire to be successful and it's human nature to look for advantages to put yourself above others in competitive environments.
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Flathub – The Linux App Store
I also don't believe third parties maintainers packaging software on flathub is a big issue but I'm also not familiar with how other distro repos trust their maintainers. Hopefully more developers maintain their flatpak themselves (or someone they trust) and get their apps verified. If most apps are verified, warning users of unverified apps might be a good idea.
There's ongoing discussion about splitting open source and proprietary apps in to seperate repos [1]. Additionally having seperate repos for verified and unverified apps might make it more obvious where an app comes from in the cli.
But I don't know how seamlessly an app could transition between being in the third party repo and being in the official repo. Having the user quietly stop receiving updates seems like a bad idea, but automatically migrating might not be desirable either.
I also think flatpaks cli interface needs some work. It is functional but far from distro package managers.
Being verified is especially important for critical apps. Recently someone added malicious versions of apps to the snap store [3]. This lead to people getting their cryptocurrency stolen.
[1] https://github.com/flathub/flathub/issues/691
[2] https://docs.flathub.org/docs/for-app-authors/requirements
[3] https://forum.snapcraft.io/t/temporary-suspension-of-automat...
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Bforartists Flatpak, coming soon to Flathub
That means Linux users can now install Bforartists on any Linux distro easily, regardless of glibc version! https://github.com/flathub/flathub/pull/4295
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Turtle 0.3 released (formerly TurtleGit)
Still having some problems with the flathub build, see https://github.com/flathub/flathub/pull/4082 for the current status.
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TurtleGit released, a git frontend for GNOME and Nautilus
Here is the flathub draft pull request: https://github.com/flathub/flathub/pull/4082
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The first tip to give to any new Linux user should be "do NOT search for, download, and install software on the Web!"
i assume you dont know how flathub works , theirs little or no QC , done flathub is just get told theirs an update for the package , if yo go look at the github repo pes https://github.com/flathub/flathub/pull/4164 for example , only updates the link to the girt repo , theirs 0 code checked
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Who is behind flathub and rpmfusion really?
It all should be written in pages for contributors, read the docs for fusion, and the docs for flathub.
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Flathub just hit 1 billion total downloads
These are criticisms of the flatpak ecosystem as it stands today. Currently, the Firefox ESR package on flathub seems to be caught in limbo or maybe dead. Mozilla publishes both a snap and a flatpak of Firefox latest, but only a snap of the ESR version. This raises the question of why. Have Mozilla chosen to invest more in snaps than in flatpaks? If so, what's their reasoning? (More users on snaps, making it similar to why they put more investment into Windows than Linux? Something else?) If they haven't invested more into snaps than flatpaks, is this a sign that it's harder to maintain flatpaks (or at least on flathub) than snaps? If that's true, I would hope that flatpak/flathub would be soliciting feedback from Mozilla about it.
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VirtualBox as Flatpak
Because that may be very hard to sandbox: https://github.com/flathub/flathub/issues/3366
What are some alternatives?
HeroicBashLauncher - Directly launch any Epic Games Store and GOG game from anywhere without Heroic on Linux.
ZeroTier-GUI - A Linux front-end for ZeroTier
BoilR - Synchronize games from other platforms into your Steam library
Ryujinx - Experimental Nintendo Switch Emulator written in C#
steam-rom-manager - An app for managing ROMs in Steam
bubblewrap - Low-level unprivileged sandboxing tool used by Flatpak and similar projects
extract-xiso - Xbox ISO Creation/Extraction utility. Imported from SourceForge.
flatpak - Linux application sandboxing and distribution framework
SMAPI - The modding API for Stardew Valley.
openbsd-wip - OpenBSD work in progress ports
pc-carroca - Teu computador é uma carroça? Não tem problema, vamos torná-lo utilizável
steam-runtime - A runtime environment for Steam applications