starrover2 VS SpacePrivateers

Compare starrover2 vs SpacePrivateers and see what are their differences.

starrover2

a space simulation game (by anttisalonen)

SpacePrivateers

Simple roguelike set in space (by tuturto)
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starrover2 SpacePrivateers
- -
9 12
- -
0.0 0.0
almost 11 years ago over 6 years ago
Haskell Haskell
LicenseRef-OtherLicense BSD 3-clause "New" or "Revised" License
The number of mentions indicates the total number of mentions that we've tracked plus the number of user suggested alternatives.
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.

starrover2

Posts with mentions or reviews of starrover2. We have used some of these posts to build our list of alternatives and similar projects.

We haven't tracked posts mentioning starrover2 yet.
Tracking mentions began in Dec 2020.

SpacePrivateers

Posts with mentions or reviews of SpacePrivateers. We have used some of these posts to build our list of alternatives and similar projects.

We haven't tracked posts mentioning SpacePrivateers yet.
Tracking mentions began in Dec 2020.

What are some alternatives?

When comparing starrover2 and SpacePrivateers you can also consider the following projects:

breakout - Breakout

bishbosh - A chess-game which can be rendered in a terminal using raw ASCII, or used as an engine by xboard

general-games - Haskell package with helpful structures for a variety of games

battleships - Angewandte Funktionale Programmierung

tateti-tateti - Meta tic-tac-toe ncurses game.

aeson-tiled - Aeson instances for Tiled map editor types

YACPong

rattletrap - :car: Parse and generate Rocket League replays.

Allure - Allure of the Stars is a near-future Sci-Fi roguelike and tactical squad combat game written in Haskell; please offer feedback, e.g., after trying out the web frontend version at

fwgl

affection