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iOS devs who tried out coding for macOS after 2020, what was your experience in inter-mixing SwiftUI, Catalyst and AppKit APIs?
I do use SwiftUI for the Welcome screen that shows on startup which I modeled after the one in Xcode. Sometime in the summer of 2020, on a whim, I had an idea to see what it would take to recreate Xcode's welcome screen in SwiftUI, and less than a day later, I had it complete, and I think it turned out pretty well. I was still supporting macOS Mojave at the time, which doesn't support SwiftUI, but I could just if #available it out without loosing much. Aside from a stray bug that broke it in some macOS update, I'm very satisfied with it. You can check it out on GitHub if you're interested.
What are some alternatives?
Gifski - 🌈 Convert videos to high-quality GIFs on your Mac
livesplit-core - livesplit-core is a library that provides a lot of functionality for creating a speedrun timer.
SwiftUIX - An exhaustive expansion of the standard SwiftUI library.
LiveSplitOne - A version of LiveSplit that works on a lot of platforms.
CodeEdit - CodeEdit App for macOS – Elevate your code editing experience. Open source, free forever.
AsyncTimer - AsyncTimer is a precision asynchronous timer. You can also use it as a countdown timer
mc-universal-in-game-timer - An open-source, cross-platform, in-game timer for Minecraft speedrunners
RememberRestart - Keeping your Mac running smoothly requires regular maintenance, and one of the simplest yet most effective actions you can take is to restart your Mac periodically. Remember Restart for mac is here to ensure that you never forget this crucial step.
HGCircularSlider - A custom reusable circular / progress slider control for iOS application.
Counder - Countdown Tracker app built using SwiftUI and MVVM Architecture.
chronos - a terminal-based speedrun timer using https://github.com/livesplit/livesplit-core