sromcrom
planck.js
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sromcrom | planck.js | |
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1 | 1 | |
8 | 4,796 | |
- | 1.1% | |
8.2 | 8.2 | |
9 days ago | 5 days ago | |
TypeScript | TypeScript | |
GNU General Public License v3.0 only | MIT License |
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sromcrom
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Street Fighter II paper trails – allocating sprite space by hand
I'm currently writing a tool to package up sprite tiles for the Neo Geo[1], which handles graphics in a very similar manner as the CPS1. I can't imagine composing these tiles manually, what a monumental task.
The Neo Geo's hardware offers a few graphical features that work by assuming the tiles are ordered in a certain way. It's an interesting challenge to meet those requirements.
[1] https://github.com/city41/sromcrom
planck.js
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Is there a JavaScript Library that handles continuous collision?
Ah, sorry, been a while since I've used it. I think there's a couple of JS ports of Box2D which should have it- Planck.js's documentation is decent
What are some alternatives?
Stitch - Python Remote Administration Tool (RAT)
inkjs - A javascript port of inkle's ink scripting language.
neosdconv - A command line tool to convert Neo Geo roms into the format needed for NeoSD
alphaTab - alphaTab is a cross platform music notation and guitar tablature rendering library.
colyseus - ⚔ Multiplayer Framework for Node.js
kinetics-ts - A blazingly fast physics engine for both servers and the web, written in TypeScript 🔥 [Moved to: https://github.com/Altanis/kinetics]
Kaetram-Open - Kaetram is an open-source 2D HTML5 MMORPG. It is an extended version of BrowserQuest (BQ).