speedbump
dejitun
speedbump | dejitun | |
---|---|---|
17 | 1 | |
1,477 | 8 | |
- | - | |
1.2 | 1.8 | |
9 months ago | over 2 years ago | |
Go | C++ | |
Apache License 2.0 | Apache License 2.0 |
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speedbump
dejitun
-
Speedbump: TCP proxy for simulating variable, yet predictable network latency
I did something like this about 15 years ago here: https://github.com/ThomasHabets/dejitun
It only does fixed end-to-end latency, because what I wanted to do was just remove jitter (hence "de-jitter-tunnel"), at the cost of some latency.
I think I find it more useful than what the author has done here, because I did it using tunnel interfaces, so it's not just limited to TCP sessions, where the kernel would fix the order anyway.
What are some alternatives?
Comcast - Simulating shitty network connections so you can build better systems.
toxiproxy - :alarm_clock: :fire: A TCP proxy to simulate network and system conditions for chaos and resiliency testing
OutRun - OutRun is an open-source, privacy oriented, outdoor fitness tracker.
gateway - A Blazing Fast AI Gateway. Route to 100+ LLMs with 1 fast & friendly API.
Electric_and_Utilities_System_Demo - Using CDF, CDW, CML and Data Viz, this demo is a complete Electric and Utilities Company use case to broadly leverage the CDP Data Services platform